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	<title>Solid State UX &#187; Interaction Design</title>
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	<link>http://www.solidstateux.com</link>
	<description>The art and science of interaction design.</description>
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		<title>10 More Great Interaction Designs &#8211; in Cut and Folded Paper</title>
		<link>http://www.solidstateux.com/interaction-design/10-more-great-interaction-designs-in-cut-and-folded-paper/</link>
		<comments>http://www.solidstateux.com/interaction-design/10-more-great-interaction-designs-in-cut-and-folded-paper/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 21:19:28 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1549</guid>
		<description><![CDATA[My take on simple, satisfying interaction designs made out of that most humble of all materials &#8211; paper &#8211; is my most trafficked blog post ever, so I&#8217;ve gone out and found 10 more examples for you.  To begin with part one, go here.  Otherwise, continue after the jump.

1.Micro-fluidic Diagnostic Sheets , by George Whitesides [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-1565" title="dream_ball_2" src="http://www.solidstateux.com/wp-content/uploads/2010/06/dream_ball_2-150x150.png" alt="dream_ball_2" width="150" height="150" />My take on simple, satisfying interaction designs made out of that most humble of all materials &#8211; paper &#8211; is my most trafficked blog post ever, so I&#8217;ve gone out and found 10 more examples for you.  To begin with part one, go <a href="http://www.solidstateux.com/reviews/10-great-interaction-designs-in-cut-folded-paper/">here</a>.  Otherwise, continue after the jump.</p>
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<p>1.Micro-fluidic Diagnostic Sheets , by George Whitesides Lab @ Harvard University</p>
<p style="text-align: left;">Simple paper sheets that use advanced chemistry to cheaply diagnose a range of diseases.  A small drop of liquid, such as blood or urine, wicks in through the corner or back of the paper and passes through channels to special testing zones.  Not only are they small, simple, and inexpensive &#8211; they are beautiful.<br />
<img class="aligncenter size-large wp-image-1551" title="white_sides" src="http://www.solidstateux.com/wp-content/uploads/2010/06/white_sides-447x600.png" alt="white_sides" width="358" height="480" /></p>
<p>2.Teabag Coasters , by Yuree S Lim and Jleun Yang</p>
<p>These may not help to cure world diseases, but these delightful teabag covers also embrace the science of micro-fluidics.   Placing a soaked bag on top of the empty package it came in reveals artwork.  I love the way they embrace a common user behavioral &#8220;externality&#8221; (e.g. resting the wet teabag on the package it came in) and turn it into beautiful, interactive fun.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1553" title="teabag_1" src="http://www.solidstateux.com/wp-content/uploads/2010/06/teabag_1.png" alt="teabag_1" width="430" height="322" /><img class="aligncenter size-full wp-image-1554" title="teabag_2" src="http://www.solidstateux.com/wp-content/uploads/2010/06/teabag_2.png" alt="teabag_2" width="428" height="343" /></p>
<p>3. Universal Packing System by <a href="http://www.yankodesign.com/2010/04/20/ups-universal-packaging-system-recyclable-corrugated-cardboard-sheet-by-patrick-sung/">Patrick Sung</a></p>
<p>If Buckminister Fuller worked for a while in the Amazon.com shipping and distribution center, maybe he would have come up with something like this &#8211; a single sheet of triangularly scored cardboard that can be folded to fit nearly anything.  The material is designed to save wasted space in those UPS trucks, although I&#8217;d think that packages wrapped in this stuff would be about as easy to stack as wet cats.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-1555" title="universal_packing_system" src="http://www.solidstateux.com/wp-content/uploads/2010/06/universal_packing_system-600x420.png" alt="universal_packing_system" width="480" height="336" /></p>
<p><img class="aligncenter size-full wp-image-1572" title="UPack2" src="http://www.solidstateux.com/wp-content/uploads/2010/06/UPack2.png" alt="UPack2" width="495" height="327" /></p>
<p>4. &#8220;View Source&#8221; Business Cards by <a href="http://www.spotofcolour.co.uk/">Spot of Color</a><a href="http://www.yankodesign.com/2010/04/20/ups-universal-packaging-system-recyclable-corrugated-cardboard-sheet-by-patrick-sung/"></a></p>
<p>This business card peels away to reveal its HTML source code.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-1556" title="view_source" src="http://www.solidstateux.com/wp-content/uploads/2010/06/view_source-600x426.png" alt="view_source" width="480" height="341" /></p>
<p>5. The Dream Ball Project by <a href="http://http://www.unplugdesign.com/">Unplug Design</a></p>
<p>This is packaging for aid relief which is cleverly designed to be re-lifed into a football for poor children.  In the world of extemporaneous sporting equipment, this beats a plastic bag full of coconut palm leaves, hands down.</p>
<p><img class="aligncenter size-large wp-image-1565" title="dream_ball_2" src="http://www.solidstateux.com/wp-content/uploads/2010/06/dream_ball_2-430x600.png" alt="dream_ball_2" width="430" height="600" /><img class="aligncenter size-full wp-image-1566" title="dream_ball_1" src="http://www.solidstateux.com/wp-content/uploads/2010/06/dream_ball_1.png" alt="dream_ball_1" width="565" height="430" /></p>
<p>6. Polyhedral &#8220;Fractal Pack&#8221; by Laurence Gregoire</p>
<p>This proposal for chocolate packaging features a triangular package that unwinds into a string of 10 connected prism-shaped boxes.</p>
<p><img class="aligncenter size-large wp-image-1568" title="polyhedral" src="http://www.solidstateux.com/wp-content/uploads/2010/06/polyhedral-600x218.png" alt="polyhedral" width="600" height="218" /></p>
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<p>7. Obamitas  from <a href="http://www.neosbrand.com/">Neosbrand</a></p>
<p>Lift up the lid from this cute looking cookie package, and the four walls spill out like the pedals of a flower to reveal messages of hope from President Obama.</p>
<p><img class="aligncenter size-large wp-image-1571" title="obamitas" src="http://www.solidstateux.com/wp-content/uploads/2010/06/obamitas-415x600.png" alt="obamitas" width="415" height="600" /></p>
<p>8. Wolven Lenticular Book Cover</p>
<p>Some interactive paper technologies that have been around since the 1940&#8217;s are those based on 3D holographic and lenticular printing, which display different images depending on which angle the images are viewed.   Such covers are making a huge comeback this year in publishing, with Random House&#8217;s major new release &#8220;The Passage&#8221; by Justin Cronin leading the way.  I like this one the best &#8211; the two images are bold, hi-res, and strikingly differentiated.</p>
<p><img class="aligncenter size-full wp-image-1573" title="wolven" src="http://www.solidstateux.com/wp-content/uploads/2010/06/wolven.png" alt="wolven" width="393" height="400" /></p>
<p>9.  Brown Tedstrom Holiday Card by <a href="http://ebd.com/">EBD</a></p>
<p>Concertina folds are an interactive paper standby.  I love the micro-macro pattern displayed here, as the birds in the opening image are used to punctuate and add lift to the words within the card.  Classic and subtle, but satisfying.</p>
<p><img class="aligncenter size-large wp-image-1574" title="concertina_png" src="http://www.solidstateux.com/wp-content/uploads/2010/06/concertina_png-600x250.png" alt="concertina_png" width="600" height="250" /></p>
<p>10. Miss June 3D Centerfold by Playboy</p>
<p>With the movie Avatar and 3D television all the rage, it&#8217;s not surprising that people in the paper-pushing business want to get in on the act.  What&#8217;s more delightful than the airbrushed, gauzy lensed goodness of playmate Hope Dworacyzk jumping out of the page at you.  A cheap gimmick if you wear your interaction designers&#8217; hat, but a brilliant one if you put your marketing one on &#8211; and really, what&#8217;s the difference?</p>
<p><img class="aligncenter size-large wp-image-1575" title="hope_playboy" src="http://www.solidstateux.com/wp-content/uploads/2010/06/hope_playboy-600x299.png" alt="hope_playboy" width="600" height="299" /></p>
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<h4>Other Resources</h4>
<p><img class="alignleft size-medium wp-image-1590" title="box_bottle_bag" src="http://www.solidstateux.com/wp-content/uploads/2010/06/box_bottle_bag-271x300.png" alt="" width="158" height="180" /><a id="aptureLink_TtB9x4pVEk" href="http://www.amazon.com/gp/product/1600614191?tag=sostux-20">Box Bottle Bag : the world&#8217;s best packaging design</a></p>
<p>by The Dieline</p>
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		<title>How to Name Your Website and Write A Tagline like a Pro</title>
		<link>http://www.solidstateux.com/reviews/how-to-name-your-website-and-write-a-tagline-like-a-pro/</link>
		<comments>http://www.solidstateux.com/reviews/how-to-name-your-website-and-write-a-tagline-like-a-pro/#comments</comments>
		<pubDate>Mon, 24 May 2010 15:00:09 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[UX-Driven Company]]></category>
		<category><![CDATA[book reviews]]></category>
		<category><![CDATA[online branding]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=829</guid>
		<description><![CDATA[I am a reluctant brander. Like most User Experience designers, I like to think of myself as a high-minded design thinker &#8211; not a marketer.  You know the arguments.  Designers  think about solving real human problems and obsess on the essence of something&#8217;s purpose.  Marketers define essence as that which gets noticed and remembered. Designers [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-1428" title="brand_it_yourself" src="http://www.solidstateux.com/wp-content/uploads/2009/10/brand_it_yourself-242x300.png" alt="brand_it_yourself" width="242" height="300" />I am a reluctant brander. Like most User Experience designers, I like to think of myself as a high-minded <em>design</em> thinker &#8211; not a marketer.  You know the arguments.  Designers  think about solving real human problems and obsess on the essence of something&#8217;s purpose.  Marketers define <em>essence</em> as that which gets noticed and remembered. Designers are empathically creative. Marketers are exploitatively creative.  Designers seek timeless truths.  Marketers are trend-chasers.  Designers live in Brooklyn and sell artisanal pickles between freelance gigs.  Marketers live in Manhattan and coin phrases like FroYo.   Yet it didn&#8217;t take me long working in this field to realize that making such distinctions is wrong-headed.  If anything, I relate more to the marketer these days.  Marketers trend  towards the pragmatic.  Designers? At their worst: ideologues,  aesthetes,  navel-gazers.  Design and marketing ultimately chase the same goal, &#8220;marketplace magic,&#8221; so why not think like a good branding brain in order to name and position your digital business?  At a minimum you should know a little about the work of Lynn Altman before you set about trying to name your site and write a tagline for it.  Her firm, <a href="http://www.brandnow.com/">BrandNow</a>, and her book, <a id="aptureLink_m8iEYCwHMd" href="http://www.amazon.com/gp/product/1591841062?tag=sostux-20">Brand it Yourself</a>, are excellent starting points for demystifying the creative process behind successful product branding.</p>
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<h4>The First Key to Success &#8211; Counting to One</h4>
<p>Like design, branding involves creating an illusion of clarity  out of that which is fundamentally indeterminate.   Whether you are publishing a blog or building iPhone apps, you are looking for a singular, but simple and strong, idea at the center.  Or to put it Altman&#8217;s terms, you should learn to count to one.   &#8220;We don&#8217;t buy a shampoo that doubles as a face wash and a hand soap,&#8221; she writes.  Consumers want to believe, whether it is true or not, that &#8220;certain brands and certain products perform best at certain tasks.&#8221;   Domino&#8217;s Pizza built their mega-brand on a single promise &#8211; delivery in under 30 minutes.  There was no mention of whether the pizza was also delicious.  Less successfully, Advil tried to position their product to the marketplace with two core benefits. <em>Fast. Strong. Advil.</em> &#8220;Do you remember that campaign?&#8221; Altman asks.  &#8220;Of course you don&#8217;t.  Neither does anyone else.&#8221;</p>
<p>Practicing this sort of reductionism is harder than it sounds.  Odds are that your product or website does more than one thing well, or at least that you want it to.  For instance, if you think your express passport service is both easy and fast, you will be hard-pressed to give up one of those benefits.  You may make the mistake of naming your service ABC Passport Express as a result.  &#8220;ABC&#8221; connotes easiness and guarantees good phone book placement (a valuable business benefit before Google came along in 1997), and &#8220;express&#8221; sounds fast.  Good, right?  No, in fact, because you will probably  lose out to your more focused competition, RushMyPassport.com, who commits to the single benefit of fast turnaround.  Being perceived as having one clear benefit usually wins the battle for the prospect&#8217;s mind &#8211; which is all that matters.</p>
<div id="attachment_1431" class="wp-caption aligncenter" style="width: 534px"><img class="size-full wp-image-1431    " title="ABC_Passport_Express" src="http://www.solidstateux.com/wp-content/uploads/2009/10/ABC_Passport_Express.png" alt="ABC_Passport_Express" width="524" height="415" /><p class="wp-caption-text">The name, &quot;ABC Passport Express,&quot; simultaneously promises ease and speed of service, not to mention the benefits of being local area specialists as captured in their tagline.  The result is generic.</p></div>
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<div id="attachment_1432" class="wp-caption aligncenter" style="width: 511px"><img class="size-full wp-image-1432  " title="rush_my_passport" src="http://www.solidstateux.com/wp-content/uploads/2009/10/rush_my_passport.png" alt="RushMyPassport.com focuses on one core promise, speed of turnaround time, and creates a coordinated impression that this is what they do - get your passport fast." width="501" height="407" /><p class="wp-caption-text">RushMyPassport.com focuses on one core promise, speed of turnaround time, and creates a coordinated impression that this is what they do - get you your passport fast.</p></div>
<h4>The Second Key to Success &#8211; Work Fast and Loose (at least at the beginning)</h4>
<p>Ok. So now you can count to one, but how do you arrive at the <em>right</em> one? The most sure-fire way is to start with the many.  Ideas are cheap, so you should generate lots of them, and you should do it fast.   The design firm IDEO, more famous for their brainstorming methods than any other design firm in history, once re-designed that most familiar and time-tested of objects, the supermarket shopping cart, in only 5 days.   &#8220;Maybe we should acknowledge it&#8217;s kind of insane to do an entire project in just a week,&#8221; said Peter Skillman of IDEO, as their team proceeded to do exactly that &#8211; on national television!   The project was done in response to a challenge set forth by the producer&#8217;s of ABC&#8217;s television news magazine, <em>Nightline</em>, in 1999.   One of IDEO&#8217;s key premises is to throw lots and lots of ideas out in the early phases &#8211; then cull them down to the key ideas later.   In <a id="aptureLink_gnNae9hvJl" href="http://www.amazon.com/gp/product/0385499841?tag=sostux-20">The Art of Innovation,</a> Tom Kelley shares the IDEO brainstorming rules which are written on the wall during brainstorming sessions there. <em>Go for Quantity. Encourage Wild Ideas. Be Visual.</em> And always, always &#8211; work fast and loose in the early stages, because winning ideas will get refined in the later stages.  And, guess what? Winning ideas can come from anywhere, so generate lots of them!</p>
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<p>And if we return to the <em>Brandmaker Express</em> method that Altman writes about in her book, we will find an approach for generating names and taglines that is very much in the spirit of IDEO.   For each naming challenge, Altman and her team design a set of creative workshop exercises to generate lots and lots of ideas.   The workshops are run twice, once with the employees and internal stakeholders at the client company, and once with a team of &#8216;creative souls&#8217; (an eclectic group of creative professionals who do this as a moonlighting gig.)  The workshop games are developed on a custom basis for each product being named, but there are a few favorites which appear over and over.  For instance, to generate tagline ideas there is usually an exercise to write an attention-grabbing headline like you might find in a famous publication, but the publication that serves as a setting is varied based on the tone of the product (e.g. NY Daily News for &#8220;sensational&#8221; headlines, NY Times for straightforward and sophisticated.)  Then she might add another exercise to push the creativity further, such as &#8220;Now in Three Words,&#8221; where the headline has to be compressed to it&#8217;s 3-word essence.  There are also specific exercises for arriving at names, such as &#8220;Word Smash,&#8221; which involves taking two English words that fit the concept and shoving them together to make a nonsense word &#8211; like Celebrex or MaxiPro. The point with these games is to do lots of them, coming at your naming challenge from several angles.  As you are doing the exercises, you should be furiously writing down the things that your brainstormers are saying in response to the challenge.</p>
<h4>The Third Key to Success &#8211; Synthesize the ideas into a few powerful concepts, then visualize them</h4>
<p>My favorite part of working with Altman is when the professional graphic designer she hires comes back with about 20 full-color 10 by 14 print-style ads with names, taglines, and corresponding imagery.  This is where the ideas from the brainstorming are synthesized and come to life, and this is also the appropriate time to critique the ideas and vote on them as a group.  The book has many insights on how to get to the right 20.  For instance, find out the dealbreakers early.  Maybe your CEO hates purple so there is no use in developing the <em>purple people eater</em> concept that someone threw out in one of the brainstorming exercises.  Concision is essential.   You should develop taglines that could tell the story of the site (along with a name and a logo) if everything else on the page was removed.  And she provides several known pitfalls that lead to writing bad, consumer alienating taglines.  Rampant use of the gerund, e.g. using a verb with no subject and adding &#8220;ing&#8221; to the end, as in Nokia&#8217;s &#8220;connecting people,&#8221; is a big no-no.   Altman calls this kind of tone &#8220;self-congratulatory, self-praising, and seriously superior.&#8221;  She also likes second person taglines, not first person.  Telling your customer what you are trying to do in a first person tagline is not the point (e.g. Lucent&#8217;s &#8220;creating value through true convergence.&#8221;)   Second person taglines, like &#8220;you deserve a break today,&#8221; bring the customer into the brand&#8217;s narrative.</p>
<p style="text-align: center;">
<div id="attachment_1487" class="wp-caption aligncenter" style="width: 490px"><img class="size-large wp-image-1487 " title="monster.com" src="http://www.solidstateux.com/wp-content/uploads/2009/10/monster.com-600x430.png" alt="Lynn Altman uses print-style ads, along the lines of this one for monster.com, to present name and tagline concepts.   " width="480" height="344" /><p class="wp-caption-text">Lynn Altman uses print-style ads, along the lines of this one for monster.com, to present name and tagline concepts.   </p></div>
<p>So by now, I hope you&#8217;re convinced that it&#8217;s time to think like a marketer, not a business development person or -god forbid- a designer, when you are naming and positioning websites.  Don Norman, in a recent<a href="http://bit.ly/ax9ODU"> interview</a> in upstart UX magazine, Want, said outright that the distinction between designers and marketers is really very small.  They both ask the same question, &#8220;How do we make it so that people will enjoy the product?&#8221;  And if you are wondering who is more creative &#8211; marketers of designers? &#8211;  you should sit in on one of Brand Now&#8217;s creatives-only brainstorming  sessions and you will realize that we are indeed talking about two sides  of the same coin.</p>
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		<title>Eight Homepage Designs That Would Work as Billboards</title>
		<link>http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/</link>
		<comments>http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/#comments</comments>
		<pubDate>Sun, 09 May 2010 16:48:10 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[homepages]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1438</guid>
		<description><![CDATA[Increasingly users think of the homepage as that place where the search box lives. Web analytics data bears this out.  A typical homepage, particularly if there is a large and diverse set of products or information on a site, will see a vast majority of it&#8217;s clicks consolidated around the global navigation and search [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1457" class="wp-caption alignleft" style="width: 310px"><a href="http://www.flickr.com/photos/andrewcanion/306230607/"><img class="size-medium wp-image-1457" title="Blurry_billboard" src="http://www.solidstateux.com/wp-content/uploads/2010/05/4be2f83254fb2-300x208.png" alt="Think of a homepage as something a user takes in at 65mph.  (photo credit: Andrew Canion)" width="300" height="208" /></a><p class="wp-caption-text">Think of a homepage as something a user takes in at 65mph.  (photo credit: Andrew Canion)</p></div>
<p>Increasingly users think of the homepage as that place where the search box lives. Web analytics data bears this out.  A typical homepage, particularly if there is a large and diverse set of products or information on a site, will see a vast majority of it&#8217;s clicks consolidated around the global navigation and search box.  If you think of a user flying by your homepage at 65 mph on their way to the search box, then how much information are they likely to take in?  How can you make a statement about the value of your site that a user can tune in out of the corner of their eye?  The best homepages confront this behavioral reality and offer the same concise, impactful designs as those on highway billboards.<span id="more-1438"></span></p>

<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/about_com_w_inlays/' title='about_com_w_inlays'><img width="600" height="398" src="http://www.solidstateux.com/wp-content/uploads/2010/05/about_com_w_inlays-1024x680.png" class="attachment-large" alt="Given that About.com has almost a million articles spread over hundreds of topics, the homepage shows unusual restraint and clarity of message.  Competitors ehow and dummies.com are more typical, deploying a page with extensive amounts of carousels and &quot;featured&quot; content boxes that serves more as portal than billboard." title="about_com_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/apple_ipad_home/' title='apple_ipad_home'><img width="600" height="376" src="http://www.solidstateux.com/wp-content/uploads/2010/05/apple_ipad_home-1024x643.png" class="attachment-large" alt="Few companies understand the limitations of consumer attention span better than Apple, and their corporate website&#039;s homepage is exactly as one would expect:  bold, visual, simple, and most importantly - fully digestible in about 2 seconds of viewing time." title="apple_ipad_home" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/air_force_home_w_inlays/' title='air_force_home_w_inlays'><img width="600" height="319" src="http://www.solidstateux.com/wp-content/uploads/2010/05/air_force_home_w_inlays-1024x546.png" class="attachment-large" alt="Airforce.com is far more engaging than it&#039;s rivals among the armed forces (Us Navy &amp; US Marines), with it&#039;s animated homepage making a strong commitment to it&#039;s central theme, &quot;It&#039;s Not Science Fiction.&quot;  This page shows one of the challenges of creating simplified homepages: excellent creative ideas are needed when one can&#039;t fall back on the old stand by - the page of links." title="air_force_home_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/google_w_inlays/' title='google_w_inlays'><img width="600" height="318" src="http://www.solidstateux.com/wp-content/uploads/2010/05/google_w_inlays-1024x543.png" class="attachment-large" alt="The original billboard homepage.  In fact, this one&#039;s so simple it could be a tattoo.  Yahoo is a cluttered disaster by comparison.  Bing splits the differece, but it&#039;s decorative (and unrelated imagery) adds little impact from the branding perspective." title="google_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/daffys_w_inlays/' title='Daffys_w_inlays'><img width="600" height="325" src="http://www.solidstateux.com/wp-content/uploads/2010/05/Daffys_w_inlays-1024x555.png" class="attachment-large" alt="Retailer&#039;s web sites were quick to embrace the catalogue aesthetic, which is highly visual and showcases the merchandise over the cliched vernacular of a typical website.  Daffy&#039;s pulls off something more subtle here than a catalogue.  This page makes a bold and impactful visual statement about their brand promise, yet functions as a starting point for interacting with popular features on the site like the store locator and gift cards.  And all elements work within the constraints of billboard inspired design." title="Daffys_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/rga_w_inlays/' title='Rga_w_inlays'><img width="600" height="328" src="http://www.solidstateux.com/wp-content/uploads/2010/05/Rga_w_inlays-1024x561.png" class="attachment-large" alt="Interactive agency R/GA deploys a common trick, but a nice bridge for those not willing to give up the notion that a home page should be crammed with links.   Above the fold we are in billboard territory, yet a user who bothers to scroll will find an enormous amount of content on one of the longest homepages I&#039;ve ever seen." title="Rga_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/chemistry_home_w_inlays/' title='chemistry_home_w_inlays'><img width="600" height="318" src="http://www.solidstateux.com/wp-content/uploads/2010/05/chemistry_home_w_inlays-1024x544.png" class="attachment-large" alt="The non logged-in homepage of a dating site has only one goal - get prospects to sign up.  All the major sites have similar approaches in their design, but Chemistry.com&#039;s is the one whose value proposition is immediately clear.  Chemistry.com makes better matches because of better personality testing.  It is no coincidence that the best branded page is also the one that would make the best billboard." title="chemistry_home_w_inlays" /></a>
<a href='http://www.solidstateux.com/reviews/eight-homepage-designs-that-would-work-as-billboards/attachment/herman_miller_w_inlays/' title='herman_miller_w_inlays'><img width="600" height="403" src="http://www.solidstateux.com/wp-content/uploads/2010/05/herman_miller_w_inlays-1024x689.png" class="attachment-large" alt="Herman Miller takes perhaps the most common of all home page design components, the rotating central carousel, and creates an impactful statement by fully commiting to it.  Little else clutters up the page: carousel controls are minimal, imagery is striking, and messaging is impactful.  A more typical implementation of the home page carousel, as one of many features cluttering up the page, can be found at Bestbuy.com and Hulu.com." title="herman_miller_w_inlays" /></a>

<h4>Related Posts on SolidStateUX:</h4>
<p><a href="http://www.solidstateux.com/ux-driven-company/dont-fight-over-the-homepage/">Don&#8217;t Fight Over the Homepage</a></p>
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		<title>Think Like An Instructional Designer &#8211; IA Summit 2010</title>
		<link>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-ia-summit-2010/</link>
		<comments>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-ia-summit-2010/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 12:55:52 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[presenting]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1411</guid>
		<description><![CDATA[I&#8217;m in Phoenix this weekend for the IA Summit 2010 &#8211; which is organized by the American Society of Information Science &#38; Technology (ASIS&#38;T) and is one of the major national get-togethers for Information Architects and User Experience Designers.  I&#8217;m not sure if there is a distinction between the two titles anymore, but from what I hear [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in Phoenix this weekend for the IA Summit 2010 &#8211; which is organized by the American Society of Information Science &amp; Technology (<a href="http://www.asis.org/">ASIS&amp;T</a>) and is one of the major national get-togethers for Information Architects and User Experience Designers.  I&#8217;m not sure if there is a distinction between the two titles anymore, but from what I hear this is the first IA Summit in years not to have a session on what to call ourselves in this profession &#8211; so that&#8217;s progress I suppose.  Did you know that Wiley publishes the <a href="http://www3.interscience.wiley.com/journal/117946195/grouphome/home.html">journal</a> of ASIS&amp;T?  This is my first IA Summit and I was pleased to be a presenter.  My talk, &#8220;Think Like an Instructional Designer,&#8221; was inspired by the fact that e-learning professionals and interaction designers are in silo&#8217;d professions.  The two fields rarely work together and get a chance to learn each other&#8217;s theoretical frameworks.   Yet all interaction designers face instructional design challenges everyday, and learning theories can be used to make more persuasive, better converting interactive experiences.   Think of e-learning as &#8220;everyday&#8221; learning.</p>
<div id="__ss_3682771" style="width: 425px;"><strong><a title="Toler Presentation Iasummit2010" href="http://www.slideshare.net/toddtoler/toler-presentation-iasummit2010">Toler Presentation Iasummit2010</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=tolerpresentationiasummit2010-100410071323-phpapp01&amp;stripped_title=toler-presentation-iasummit2010" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=tolerpresentationiasummit2010-100410071323-phpapp01&amp;stripped_title=toler-presentation-iasummit2010" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/toddtoler">toddtoler</a>.</div>
</div>
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		<title>Learning Theories for Interaction Designers #5 &#8211; Case-based Reasoning</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-5-case-based-reasoning/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-5-case-based-reasoning/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 02:52:40 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1393</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an Instructional Designer,&#8221; I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the   basics of.
Theory #5 &#8211; Case-Based Reasoning
Most famous learning theories seem to be closely associated with a personality (sometimes a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1397" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1397 " title="4bbbe7040e395" src="http://www.solidstateux.com/wp-content/uploads/2010/04/4bbbe7040e395-300x232.png" alt="Roger Schank's most ambitious idea, The Reminding Machine, would be a massive collection of stories about what smart people know and how they deal with complex situations." width="300" height="232" /><p class="wp-caption-text">Roger Schank&#39;s most ambitious idea, The Reminding Machine, would be a massive collection of stories cataloguing what &quot;smart people&quot; know and how they deal with complex situations.</p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the   basics of.</p>
<p>Theory #5 &#8211; Case-Based Reasoning</p>
<p>Most famous learning theories seem to be closely associated with a personality (sometimes a pair of them), but few stand so fully in their author&#8217;s shadow as case-based reasoning does in that of <a href="http://www.rogerschank.com/">Roger Schank</a>.   Schank is a bit of a rarefied character in the world of educational psychology &#8211; probably because he has serious chops in the far sexier field of Artificial Intelligence(AI).   UX people will relate to this theory, because it is basically saying people learn by prototyping stuff.    In Schank&#8217;s model, learners create generalizations from a rich set of case histories, rather than from explicitly rendered rules or other forms of procedural knowledge.   Schank&#8217;s theories might be likened to a branching network of potential outcomes in which the learner induces her way to the correct path by failing in the other ones.   This is often not the byproduct of actual failure, but the more subtle letdown that occurs when something is not what the learner expects to see.  He calls these &#8220;expectation failures,&#8221; which he proposes are more easily indexed by the brain and therefore are a higher form of learning than, say, rote memorization.  It won&#8217;t surprise you that a variant of CBR, <a id="aptureLink_JKuSGuKZdw" href="http://en.wikipedia.org/wiki/Rule%20induction">rule-induction</a>, is a cornerstone of machine learning theory.</p>
<p><span id="more-1393"></span>In applying CBR to instructional design, there are a few basic strategies.   Designers of expert systems are very fond of the theory, and you will see it referred to in the type of case-database applications used by customer service help desks.  But of more generalized interest, any design where cases, stories, or narrative are used to communicate instructional material can be thought of as being influenced by CBR.   Business and Law Schools are addicted to this sort of learning, of course.  But why not apply it to your web designs in order to increase their persuasive power?  To make your environment more compliant with case-based reasoning theory, there are all sorts of practical solutions you can implement:</p>
<ul>
<li>Develop multimedia content as a &#8220;set&#8221; of realistic and specific situations</li>
<li>Be like a business school &#8211; set forward realistic examples then provide your user with a heuristic for evaluating them</li>
<li>Consider the &#8220;fixed choice&#8221; option &#8211; describe a case, then provide a fixed number of plausible solutions</li>
<li>Clearly articulate problem, question, or dilemma</li>
<li>Allow users a safe place to test predictions, and give feedback on incorrect paths</li>
</ul>
<div id="attachment_1401" class="wp-caption aligncenter" style="width: 624px"><img class="size-full wp-image-1401 " title="4bbbf123801ec" src="http://www.solidstateux.com/wp-content/uploads/2010/04/4bbbf123801ec.jpg" alt="The McKinsey careers site uses a nicely designed case-study approach.  By exploring the profiles of various employees at the firm, a prospect can inference the answer to the basic questions poised below - such as &quot;What will it be like if I join?&quot; (design: IconNicholson)" width="614" height="258" /><p class="wp-caption-text">The McKinsey careers site uses a nicely designed case-study approach.  By exploring the profiles of various employees at the firm, a prospect can inference the answer to the basic questions poised below - such as &quot;What will it be like if I join?&quot; (design: IconNicholson)</p></div>
<div id="attachment_1406" class="wp-caption aligncenter" style="width: 457px"><img class="size-full wp-image-1406 " title="la_salle" src="http://www.solidstateux.com/wp-content/uploads/2010/04/la_salle.png" alt="La Salle University offers a virtual MBA online that is highly influenced by Roger Schank's work.  Students study cases and simulted business scenarios in a computerized environment.  This is also a great example of situated learning theory." width="447" height="250" /><p class="wp-caption-text">La Salle University offers a virtual MBA online that is highly influenced by Roger Schank&#39;s work.  Students study cases and simulted business scenarios in a computerized environment.  This is also a great example of situated learning theory.</p></div>
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		<title>Learning Theories for Interaction Designers #4 &#8211; Cognitive Flexibility Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-4-cognitive-flexibility-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-4-cognitive-flexibility-theory/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 16:17:56 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1377</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an   Instructional Designer,&#8221; I&#8217;m posting on the important learning   theories that any interaction designer would be well served to know the   basics of.
Theory #4 &#8211; Cognitive Flexibility Theory
If ever there was a learning theory that was tailor-made [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1379" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1379" title="Orson_Welles-Citizen_Kane1" src="http://www.solidstateux.com/wp-content/uploads/2010/04/Orson_Welles-Citizen_Kane1-300x210.jpg" alt="KANE - short for &quot;Knowledge Acquisition in Non-Linear Environments&quot; was an interactive laser-disc based on the film Citizen Kane.  An early example of cognitive flexibility theory put into practice. " width="300" height="210" /><p class="wp-caption-text">KANE - short for &quot;Knowledge Acquisition in Non-Linear Environments&quot; was an interactive laser-disc based on the film Citizen Kane.  An early example of cognitive flexibility theory put into practice. </p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an   Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning   theories that any interaction designer would be well served to know the   basics of.</p>
<p>Theory #4 &#8211; Cognitive Flexibility Theory</p>
<p>If ever there was a learning theory that was tailor-made for the web interaction designer, it is cognitive flexibility theory.  In fact, the theory&#8217;s emphasis on the power of <em>hypertext</em> would imply that it was developed with the world-wide web specifically in mind.  Yet it came to prominence in 1992, right about when the Mosaic browser started development, and before the ubiquity of the modern web .  So ironically, its most famous implementation deploys a special laserdisc of the movie Citizen Kane that serves up scenes in non-linear &#8220;random access&#8221; mode.</p>
<p><span id="more-1377"></span>KANE, short for &#8220;Knowledge Acquisition in Nonlinear Environments,&#8221; is intended to show that literary &#8220;texts&#8221; offer more than one interpretation.  Random it is not. A CFT based learning environment modularizes content into &#8220;mini-cases,&#8221; then links these mini-cases to conceptual themes.  Any one mini-case can, and should, be used in multiple themes for complex schema acquisition in the learner.  The user can thus criss-cross the same material from a variety of thematic contexts.   In KANE, the film was re- edited to show just those scenes that illustrate a selected  conceptual theme of the film (e. g., ‘Wealth Corrupts,” ”Hollow,  Soulless Man,” etc.). &#8220;Using this option, the learner could, for example,  see five scenes in a row, taken from various places in the film, that  illustrate different varieties or &#8216;flavors&#8217; of the ‘Wealth Corrupts&#8217;  theme.  Each scene essentially forms a miniature case of the Kane  character’s behavior that illustrates the targeted theme.&#8221; (<a href="http://cter.ed.uiuc.edu/JimL_Courses/edpsy490i/su01/readings/spiro.htm">Spiro,  Feltovitch, Jacobson, Coulson 1992</a>)   Rand Spiro is the father of the theory, writing first about it in 1987.  He is also the co-creator of KANE and continues to write and <a href="http://postgutenberg.typepad.com/newgutenbergrevolution/">blog</a> about modern applications of the theory to domains such as Wiki-pedia and YouTube and was even interviewed by the NYTimes in 2008 about the <a href="http://www.nytimes.com/2008/07/27/books/27reading.html?hp">future of reading</a>.</p>
<p>Cognitive Flexibility Theory is an argument for complexity, one of my personal favorite themes in this new age of googly-ness.  People always want interaction designers to keep things simple, yet Spiro was highly suspicious of the <em>reductive bias</em> in terms of oversimplifying instructional material.   His central argument was that other instructional theories work fine when the domain is ordered and linear, but for higher order inference-based understanding of complex and ill-structured domains, most prescribed theories fall over.  And like Cognitive Apprenticeship Theory, CFT provides a nice middle ground between discovery learning and structured environments.  It&#8217;s limitation lies in the difficulty in applying it beyond the &#8220;text&#8221; based models of Spiro&#8217;s work (even if &#8220;text&#8221; is used in the widest Barthesian sense of the word), which is probably why Spiro has emerged as such a guru in textual based modern applications such as search and e-reading.   It also may explain why it&#8217;s very difficult to find examples of CFT used in modern applications. Hypertext (and hyperlinking) was once the <em>de facto</em> way of describing interactivity but feels like such an inadequate metaphor in the world of Modern Warfare 2.</p>
<p>To design a learning environment so that it is consistent with Cognitive Flexibility Theory:</p>
<ul>
<li> Use multiple case studies to insure that a variety of  possible situations are presented.</li>
<li> Focus on cross-case differences in how concepts and  principles are applied.</li>
<li>Allow users to &#8216;criss-cross&#8217; the materials in flexible ways, to see the same content in different contexts</li>
<li>Modularize content to exist in multiple contexts (or provide enough background information for each concept to be understood in each context)</li>
<li> Consider multiple perspectives (individual points of  view) as an aid to understanding the connected nature of the domain  concepts and promoting flexible knowledge building.</li>
</ul>
<p>(partial source: <a href="http://edutechwiki.unige.ch/en/Cognitive_flexibility_hypertext">edutech wiki</a>)</p>
<p style="text-align: center;">
<div id="attachment_1381" class="wp-caption aligncenter" style="width: 500px"><img class="size-full wp-image-1381   " title="modern_warfare2" src="http://www.solidstateux.com/wp-content/uploads/2010/04/modern_warfare2.png" alt="Like many learning theories, cognitive flexibility theory could use some updating. The metaphor of mini-cases linked via hypertext feels inadequate when describing an environment like Modern Warfare 2. " width="490" height="307" /><p class="wp-caption-text">Like many learning theories, cognitive flexibility theory could use some updating. The metaphor of mini-cases linked via hypertext feels inadequate when describing what&#39;s possible with modern technology (such as Modern Warfare 2.)</p></div>
<div id="attachment_1383" class="wp-caption aligncenter" style="width: 501px"><img class="size-large wp-image-1383   " title="faceted navigation" src="http://www.solidstateux.com/wp-content/uploads/2010/04/faceted-navigation-1024x833.png" alt="It seems to me that we already have the perfect design pattern for cognitive flexibilty theory - faceted navigation.   Here it's used to sort images by all sorts of thematic criteria.  If the pattern was used to present learning content, it could be very powerful." width="491" height="400" /><p class="wp-caption-text">It seems to me that we already have the perfect design pattern for cognitive flexibilty theory - faceted navigation.   Here it&#39;s used to sort images by all sorts of thematic criteria in order to sell them.  If the pattern was used to present learning content, it could be very powerful.</p></div>
<div id="attachment_1385" class="wp-caption aligncenter" style="width: 578px"><img class="size-full wp-image-1385 " title="dvd_menu" src="http://www.solidstateux.com/wp-content/uploads/2010/04/dvd_menu.png" alt="Dvd menus allow users to navigate to scenes but rarely to reorder them by theme. Adding such a feature could make the Reservoir Dogs dvd into a cognitive flexibility environment." width="568" height="311" /><p class="wp-caption-text">Dvd menus allow users to navigate to scenes but rarely to reorder them by theme. Adding such a feature could make the Reservoir Dogs dvd into a cognitive flexibility learning environment.</p></div>
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		<title>Learning Theories for Interaction Designers #3 &#8211; Cognitive Apprenticeship Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-3-cognitive-apprenticeship-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-3-cognitive-apprenticeship-theory/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 21:32:04 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1320</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an  Instructional Designer,&#8221; I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the  basics of.
Theory #3 &#8211; Cognitive Apprenticeship Theory
Cognitive Apprenticeship Theory can be a powerful instructional framework for interaction design, in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1363" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1363   " title="tomb_raider" src="http://www.solidstateux.com/wp-content/uploads/2010/04/tomb_raider-300x224.png" alt="Verner Von Croy mentors Lara Croft directly within the main game play of Tomb Raider: The Last Revelation, not in a dedicated training module.   " width="300" height="224" /><p class="wp-caption-text">Verner Von Croy mentors Lara Croft directly within the main game play of Tomb Raider: The Last Revelation. Most games have dedicated training modules and are therefore less compliant with cognitive apprenticeship theory.  </p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an  Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the  basics of.</p>
<p>Theory #3 &#8211; Cognitive Apprenticeship Theory</p>
<p>Cognitive Apprenticeship Theory can be a powerful instructional framework for interaction design, in fact it&#8217;s one of my favorites to think about, but it&#8217;s best not to take the theory too literally.  <a id="aptureLink_oc3fIsvoLs" href="http://en.wikipedia.org/wiki/Cognitive%20apprenticeship">Collins and Brown</a>, most closely associated with the theory, were writing some 20-odd years ago and they did not have computerized environments in mind at the time (they were mostly interested in classroom pedagogy.) Their genius lay in the recognition of a theoretical gap between students&#8217; learning to integrate sub-skills and conceptual knowledge. Despite the educator&#8217;s best intentions, when the two were unintegrated, the information remained inert.  They started to notice that the most successful in-school learning had very similar characteristics to out-of-school learning (most notably the concept of &#8220;apprenticeship&#8221;.) They observed a strong interplay between observation, scaffolding, and increasing amounts of independent practice.  And while many before them had emphasized the power of conceptual learning and independent practice (see <a id="aptureLink_JREYQpqTri" href="http://en.wikipedia.org/wiki/Jean%20Lave">Lave</a>), they thought more about how to provide  “internalized guides” during periods of <em>relatively</em> independent practice.   CAT is an extension of <a href="http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/">situated learning theory</a>, but rather than leave things as a purely sociological construct (e.g. Lave &amp; Wegner&#8217;s &#8220;communities of practice&#8221;) they placed a strong emphasis on methods (modeling, coaching, scaffolding, fading, articulation) and sequence (global before local, increasing complexity, increasing diversity.)</p>
<p><span id="more-1320"></span></p>
<div id="attachment_1366" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1366" title="reciprocal teaching" src="http://www.solidstateux.com/wp-content/uploads/2010/04/reciprocal-teaching-300x223.png" alt="The reciprocal teaching method in reading instruction is the most famous example of Cognitive Apprenticeship Theory in action." width="300" height="223" /><p class="wp-caption-text">The reciprocal teaching method in reading instruction is the most famous example of Cognitive Apprenticeship Theory in action.</p></div>
<p>Its weaknesses lie in the limitations of its description: dated, hard to  extrapolate beyond well-structured domains, overlapping with similar-sounding theories, and too committed to it&#8217;s inspiration within the apprentice-master models found in non-formal instructional environments (you know, traditional crafts like blacksmithing).  Unfortunately, the theory is not well applied to technological environments and modern notions of interactivity.   When it has been applied, it&#8217;s been done so mostly in classrooms in highly rigid lesson formats such as those used in Palincsar and Brown&#8217;s <a id="aptureLink_1RZ2wkGdOq" href="http://en.wikipedia.org/wiki/Reciprocal%20teaching">reciprocal teaching</a> methods for reading instruction. But the theory does an excellent job of abstracting successful non-formal (or &#8220;out-of-school&#8221;) learning attributes into a set of principles for instructional designers to work with.  In fact, the theory does exactly what Collins and Brown claim a good educator should do &#8211; &#8220;make the invisible visible.&#8221;  It is also one of the only formal learning theories that strikes the right balance between discovery learning and structured learning &#8211; the sort of balance that video game designers have intuitively found but educational designers seem woefully behind in.  What attributes does a learning environment have if it&#8217;s influenced by cognitive apprenticeship theory?</p>
<ul>
<li>Expert modeling (particularly the notion of &#8220;distributed expertise&#8221; &#8211; or multiple mentors to learn from)</li>
<li>Combination of scaffolding (adding help when needed) + fading (removing help gradually)</li>
<li>Reflection on performance (e.g. replay and abstracted replay)</li>
<li>Articulation (student demonstrations of expert performance)</li>
<li>Exploration (<em>relatively</em> independent practice)</li>
</ul>
<p>.</p>
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		<title>Learning Theories For Interaction Designers #2:  Schema Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-instructional-designers-2-schema-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-instructional-designers-2-schema-theory/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 18:33:12 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1331</guid>
		<description><![CDATA[
Schema theory is a foundational element in almost all cognitivist descriptions of learning, and this one will likely make immediate sense to user experience practitioners because it is tightly entwined with the familiar concept of mental models.  The theory emphasizes the role of prior knowledge and provides a robust explanatory framework for how expert performance [...]]]></description>
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<div id="attachment_1354" class="wp-caption aligncenter" style="width: 412px"><img class="size-full wp-image-1354  " title="egg_schema" src="http://www.solidstateux.com/wp-content/uploads/2010/04/egg_schema2.png" alt="A diagram of a someone's possible schema for the concept of &quot;egg.&quot; Source: P.Davis 1991" width="402" height="336" /><p class="wp-caption-text">A diagram of a someone&#39;s possible schema for the concept of &quot;egg.&quot; Source: P.Davis 1991</p></div>
<p>Schema theory is a foundational element in almost all cognitivist descriptions of learning, and this one will likely make immediate sense to user experience practitioners because it is tightly entwined with the familiar concept of <em>mental models</em>.  The theory emphasizes the role of prior knowledge and provides a robust explanatory framework for how expert performance is attained.  Ok, so what&#8217;s a schema?  Piaget defined the term in 1926 as a mental representation of an associated set of perceptions, ideas, and/or actions.   Think of a schema as a network of connected facts and concepts into which any newly-formed structures can  be fitted.  Then think of your brain as a bigger network of overlapping schema and sub-schema.  The schema themselves are a markup language for the brain, cognitive XML if you will.  Schema theory explains why we remember things so subjectively (In <a id="aptureLink_rL0lJupeQg" href="http://en.wikipedia.org/wiki/Frederic%20Bartlett">Bartlett&#8217;s</a> 1932 research on people&#8217;s memory of stories such as the &#8220;The War of the Ghosts,&#8221; he found that in reconstructing a story they added elements of their own culture.  This is famously considered evidence of schema theory&#8217;s existence.)   More interestingly to designers, the theory can be exploited to provide more effective instructional materials.</p>
<p><span id="more-1331"></span>Learners generally want to read for &#8220;gist&#8221; and &#8220;theme.&#8221;  Why? So they can incorporate the new knowledge within their existing schema framework. When learners lack specific schema-based prior knowledge, they tend to apply general problem solving strategies in inefficient, even unsuccessful, ways. (see Driscoll&#8217;s 1994 <a id="aptureLink_eCsuLC584f" href="http://www.amazon.com/gp/product/0205375197?tag=sostux-20">book</a> on this topic)  Worse, a lack of a proper conceptual model can transform learning into the ‘rote’ memorization of a seemingly arbitrary series of steps.  While this is an effective method in learning to tie one’s shoes or to master the alphabet, it leads to problems when things get more complex &#8211; as in, say, learning how to use a modern software application.  Donald Norman (<a id="aptureLink_RxxwsVdNWw" href="http://www.nngroup.com/reports/life_cycle_of_tech.html">1998</a>) has called this disconnect between what we can conceptualize and what we are being asked to learn the “bane of modern existence.” <em>hmm&#8230; to make a new layer in Photoshop, just press</em> CONTOL-ALT-SHIFT-N.</p>
<p>Of course, the rub is that it is difficult to determine what schema a potential user already possesses and to develop an instructional method that guides them towards the task at hand.  According to Driscoll, users arrive at most learning opportunities with an “imprecise, partial, and idiosyncratic” set of mental models.  This is where schema theory dovetails nicely with situated learning theory &#8211; the more grounded the instruction is in authentic contexts and shared cultural references, the more likely it is to activate prior-knowledge and allow for the acquisition of new schema.   If you strip situated learning theory from it&#8217;s socio-cultural agenda of &#8220;authentic thoughts in authentic contexts&#8221; (I don&#8217;t believe that &#8220;situated&#8221; learning is the opposite of “symbolic-computational” learning, as some do), the two theories can work nicely together.  Pull the conceptual world into your designs by providing context.  Context can include both the “atmosphere” of the learning environment and the “background events.”  To make a design better at activating prior knowledge in learners:</p>
<ul>
<li>Understand and &#8217;segment&#8217; your audience</li>
<li>Draw upon information that is likely to be familiar to learners</li>
<li>Contextualize material with analogies and background events (for &#8220;gist&#8221; and &#8220;theme&#8221;)</li>
<li>Develop a sense of &#8220;situational intent&#8221; (focus on benefits, outcomes, applications, examples)</li>
<p><strong><br />
Photoshop Unsharp Mask Tutorial &#8211; Typical Example.</strong> Layers Magazine provides beautiful tutorials of how to use the software but nothing about the concepts behind the tool.</p>
<p style="text-align: center;"><img class="size-full wp-image-1345  aligncenter" title="unsharp_mask_layersmag" src="http://www.solidstateux.com/wp-content/uploads/2010/04/unsharp_mask_layersmag.png" alt="The Photoshop Unsharp Mask Tutorial - Typical Example.  Layers magazine provides beautiful tutorials of how to use the software but nothing about the concept behind the tool." width="451" height="444" /></p>
<p><strong><br />
Photoshop Unsharp Mask Tutorial &#8211; Schema Building Example.</strong> Cambridge in Colour takes what could be a description of an arbitrary software feature and embeds it with conceptual meaning and background information.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1349" title="cambridge_in_color_1" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_11.png" alt="cambridge_in_color_1" width="498" height="289" /><br />
<img class="aligncenter size-full wp-image-1347" title="cambridge_in_color_2" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_2.png" alt="cambridge_in_color_2" width="513" height="371" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1348" title="cambridge_in_color_3" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_3.png" alt="cambridge_in_color_3" width="505" height="351" /></p>
</ul>
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		<title>Learning Theories for Interaction Designers #1 &#8211; Situated Learning</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 21:54:32 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1285</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an Instructional Designer,&#8221; I&#8217;m posting on the important learning theories that any interaction designer would be well served to know the basics of.   Even if you are working on a project that is not explicitly &#8220;educational,&#8221; knowledge of how people absorb information and [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1309" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1309" title="bob" src="http://www.solidstateux.com/wp-content/uploads/2010/04/bob-300x225.png" alt="Microsoft's famous disaster, &quot;Bob,&quot; was an early attempt to introduce situated learning theory to mainstream computing." width="300" height="225" /><p class="wp-caption-text">Microsoft&#39;s famous disaster, &quot;Bob,&quot; was an early attempt to introduce situated learning theory to mainstream computing.</p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning theories that any interaction designer would be well served to know the basics of.   Even if you are working on a project that is not explicitly &#8220;educational,&#8221; knowledge of how people absorb information and build meaning out of your content will strengthen your designs.</p>
<p>#1 &#8211; Situated Learning Theory (or &#8220;Situated Cognition&#8221;)</p>
<p><span id="more-1285"></span>Stated simply, situated learning applications strive for learning that takes place directly in the context in which it is applied.   It is one of the most powerful concepts in all of instructional design.  As it was originally defined by Jean Lave and Etienne Wenger in a groundbreaking 1991 work, <em>Situated Learning. Legitimate Peripheral Participation, </em> situatedness is really more of an epistemology of how meaning is constructed and how new knowledge structures are built rather than a specific pedagogical strategy.   In Lave &amp; Wenger&#8217;s world, all meaning is <em>negotiated</em> between learner and teacher, constructed in a social context of authenticity &#8211; what they call &#8220;communities of practice.&#8221;   The emphasis on &#8220;peripheral,&#8221; implies that learners first exist on the outer rings of existing communities of practitioners and gradually work their way into full participation.</p>
<blockquote><p>Rather than a person being “in” an environment (“like a cherry in a bowl,” as Dewey once put it), the activities of person and environment are viewed as parts of a mutually-constructed whole. Put simply, the inside/outside relationship between person and environment is replaced by a part/whole relationship.  &#8211; Eric Bredo</p></blockquote>
<p>Lave and Wenger were radical constructivists who sought to challenge the entire basis of institutionalized learning &#8211; classrooms, teachers, testing, and textbooks &#8211; but their theory is foundational to many other, more applied, theories of learning that are of interest to designers.</p>
<p>How does this theory get applied to instructional design?  Well, most classroom learning is, by definition out of context.  Applied examples of situated cognition in the instructional design field  often advocate for complex social learning environments or  interdisciplinary anchoring across subject domains.    But there are simple principles to make any learning environment more &#8220;situated:&#8221;</p>
<ul>
<li>Present in an authentic context</li>
<li>Encourage social interaction and collaboration</li>
<li>Consider material as tools that are used, not concepts that are read</li>
</ul>
<p>The emphasis here is both on the social and the authentic- which differentiates the theory from other theories about contextualized and participatory learning (such as learning-by-doing theory, for instance) Why does it matter to an interaction designer?  Hmm.. a theory that tries to topple the ideas behind traditional classroom learning, the instructor&#8217;s monopoly of knowledge and the emphasis on one-way transmission of ideas?  A theory that seeks to leverage the power of communities with shared interests and skills in order to foster learning and growth?  Sounds sort of like the internet, doesn&#8217;t it?</p>
<p style="text-align: center;">
<div id="attachment_1300" class="wp-caption aligncenter" style="width: 439px"><img class="size-full wp-image-1300  " title="screen-rosetta-stone-1_chinese_rodeo" src="http://www.solidstateux.com/wp-content/uploads/2010/04/screen-rosetta-stone-1_chinese_rodeo.jpg" alt="Rosetta Stone uses a lot of images for context, but it is a poor example of situatedness.  Here one learns the Chinese language over pictures of rodeo cowboys." width="429" height="324" /><p class="wp-caption-text">Rosetta Stone uses a lot of images for context, but it is generally a poor example of situatedness.  Here one learns the Chinese language over pictures of rodeo cowboys and european bicycle racing.</p></div>
<div id="attachment_1301" class="wp-caption aligncenter" style="width: 649px"><img class="size-full wp-image-1301  " title="arabic_game" src="http://www.solidstateux.com/wp-content/uploads/2010/04/arabic_game.png" alt="The Alelo tactical language simulators for the US armed forces are extremely situated.  Soldiers participate in highly realistic, tactical missions either alone or with one another while learning basic arabic." width="639" height="359" /><p class="wp-caption-text">The Alelo tactical language simulators for the US armed forces are extremely situated.  Soldiers participate in highly realistic, tactical missions either alone or in groups while learning basic Arabic.</p></div>
<div id="attachment_1317" class="wp-caption aligncenter" style="width: 645px"><img class="size-full wp-image-1317  " title="sports_bytes_triptych" src="http://www.solidstateux.com/wp-content/uploads/2010/04/sports_bytes_triptych.png" alt="Pervasive or &quot;environmental&quot; computing is perfect for situated learning applications.  The Sports Bytes application teaches basic physics at sporting events using the Jumbo-tron screens and the cell phones of young fans." width="635" height="221" /><p class="wp-caption-text">Pervasive or &quot;environmental&quot; computing is perfect for situated learning applications.  The Sports Bytes application teaches basic physics at sporting events using the Jumbo-tron screens and the cell phones of young fans.</p></div>
<div id="attachment_1328" class="wp-caption aligncenter" style="width: 533px"><a href="http://urbanomnibus.net/2009/05/safari-7/"><img class="size-full wp-image-1328 " title="safari_7" src="http://www.solidstateux.com/wp-content/uploads/2010/04/safari_7.png" alt="A simple yet brilliant use of situated cognition.   The project uses podcasts (and other media) – to create a platform where commuters, school children, subway operators can connect to New York City’s ecosystems as they travel through it on the 7 train." width="523" height="385" /></a><p class="wp-caption-text">A simple yet brilliant use of situated cognition.   The Safari 7 project uses podcasts (and other media) – to create a platform where commuters, school children, subway operators can connect to New York City’s ecosystems as they travel through it on the 7 train.</p></div>
<div id="attachment_1287" class="wp-caption aligncenter" style="width: 550px"><img class="size-large wp-image-1287 " title="Linked IN" src="http://www.solidstateux.com/wp-content/uploads/2010/04/Linked-IN-1024x920.png" alt="The Leadership Challenge is easier to learn by following the Linked In group page, where other leaders in other companies share their experiences.  Few fields have embraced situated learning theory like organizational development." width="540" height="486" /><p class="wp-caption-text">A simple, but situated place to learn the Leadership Challenge is on the LinkedIN group of the same name. Leaders of different levels across companies share their experiences.  Few fields have embraced situated learning theory like organizational development.</p></div>
<h4>Further Reading:</h4>
<p>Excellent post on Situated Learning Theory at InFed.org (<a href="http://www.infed.org/biblio/communities_of_practice.htm">communities of practice</a>)</p>
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		<title>Think Like an Instructional Designer:  Structured vs. Discovery Learning Environments</title>
		<link>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-structured-vs-discovery-learning-environments/</link>
		<comments>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-structured-vs-discovery-learning-environments/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 15:34:57 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[instructional design]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1225</guid>
		<description><![CDATA[Let&#8217;s look to the fictional near-future of Neil Stephenson&#8217;s The Diamond Age in order to set the tone.   Nell is the novel&#8217;s young protagonist.   She is born of limited means to a lower-class single mother named Tequila, but then rises to be a free-thinker and a leader who transcends her class with the help of [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1272" class="wp-caption alignleft" style="width: 161px"><img class="size-medium wp-image-1272   " title="dage" src="http://www.solidstateux.com/wp-content/uploads/2010/03/dage-189x300.jpg" alt="In The Diamond Age, Stephenson imagines the ultimate discovery learning environment." width="151" height="240" /><p class="wp-caption-text">In the Diamond Age, Stephenson imagines the ultimate discovery learning environment.</p></div>
<p>Let&#8217;s look to the fictional near-future of Neil Stephenson&#8217;s <a id="aptureLink_BGbP6t4MVR" href="http://www.amazon.com/gp/product/0553573314?tag=sostux-20"><em>The Diamond Age</em></a> in order to set the tone.   Nell is the novel&#8217;s young protagonist.   She is born of limited means to a lower-class single mother named Tequila, but then rises to be a free-thinker and a leader who transcends her class with the help of a nano-technology powered instructional aid, the &#8220;The Young Lady&#8217;s Illustrated Primer.&#8221;  The Primer is state-of-the art interactive technology. A fairy tale book, of sorts, but one with amazing properties. First of all, it talks &#8211; and not in that robo-voice of the Kindle 2&#8217;s text-to-speech feature, but in an uncannily human neo-Victorian contralto.   The Primer not only recognizes the user and the details of her environment, it can actually work those into the narrative flow.  When Nell wonders aloud during one story &#8220;What&#8217;s a Raven?&#8221;-  the book stops and explains it to her &#8211; then it gives her a brief, age-appropriate quiz on how to spell the word.  It is, in other words, a rich, engaging, and perfectly scaffolded learning environment sensitive to the needs of the individual learner.</p>
<p><span id="more-1225"></span>But the Primer has a key limitation, even in this speculative future of unlimited processing power.   The Primer is commissioned by a Bill Gates type kajillionaire who spares no expense on it&#8217;s development, yet the &#8220;designed&#8221; part of the interactive experience is not so fully dynamic or fluid that it replaces the need for human teachers.  Nell begins to suspect that there is a human intelligence behind her  interactive book &#8211; which is, of course, exactly the case.   Behind the  Primer, is actually a full time &#8220;&#8216;ractor&#8221; (interactive actor) acting out some of  the characters in the stories.  There are other characters modeled fully by the AI (or Turing machines, in the narrative) and Nell is able to fool one of these into revealing their true nature.  A major theme of Stephenson&#8217;s book  is the rejection of the idea of Artificial Intelligence &#8211; favoring the  term &#8220;psuedo intelligence,&#8221; and in doing so he also dismisses something  that is the pot of gold at the end of any technology-oriented  instructional designer&#8217;s rainbow &#8211; the automated yet <em>fully  individualized </em>discovery learning environment.  The central theme of The Diamond Age is that these sort of designed environments will always have their limitations &#8211; even in a future where nano-technology makes diamonds cheaper and more widely available than glass.  A non-subtle illustration of this theme occurs in the novel when an army of lower-class Han Chinese girls who get a cheaper, fully automatic pirated version of the Primer (with no human &#8216;ractors behind the scenes) turn out to be efficient, devoted and somewhat mindless automatons.</p>
<p>Configuring instructional materials in such a way that they can be traversed with infinite flexibility &#8211; depending on the needs of the learner &#8211; is not possible in today&#8217;s technological landscape (nor will it be ever, if you subscribe to Stephenson&#8217;s philosophy and his take on the Theory of Computation).  Therefore strategies must be deployed to balance the desire for dynamic discovery with the practical need for pre-defined content structures and manageable levels of algorithmic complexity.  In large part, the efforts to define and test such strategies comprise the modern field of educational technology.  But the debate is not merely a technological one &#8211; it is pedagogical as well.</p>
<div id="attachment_1271" class="wp-caption alignleft" style="width: 310px"><a href="http://www.flickr.com/photos/ahap65/3344025341/"><img class="size-medium wp-image-1271 " title="skinner_teaching_machine" src="http://www.solidstateux.com/wp-content/uploads/2010/03/skinner_teaching_machine-300x284.png" alt="A Skinner Teaching Machine from the 1950's, which he was fond of saying was just as good as a private tutor.  (image source: The Arichives of the History of Psychology @ University of Akron)" width="300" height="284" /></a><p class="wp-caption-text">A Skinner Teaching Machine from the 1950&#39;s, which he was fond of saying was just as good as a private tutor.  (image source: The Archives of the History of Psychology @ University of Akron)</p></div>
<p>It is useful to think of structured vs. discovery learning environments as being on a continuum.   On one side lies the extremely structured, which saw a high-point in the instructional trend of <a id="aptureLink_v7vWBiXEli" href="http://en.wikipedia.org/wiki/Programmed%20instruction">programmed instruction</a> .   Behaviorists like Pressey and Skinner devised teaching <em>machines</em> that leveraged the principles of operant conditioning.   The emphasis was on logical presentation of content, and a strict system of rewards and punishment as a learner progressed through their lessons like so many laboratory rodents.   On the other side of the continuum lies the extremely un-structured, where the learner has almost complete freedom to engage with the material in an order and at a pace that suits their individual learning style.  Of course, un-structured is a misnomer &#8211; what we really mean is <em>flexibly structured</em> to support complex linear branching based on user input (what has been coined <em>fractal</em> narrative by the literary scholar Marie-Laure Ryan) and alinear hypertext relationships.  Examples at the extreme end of this continuum include Nell&#8217;s Primer, of course, or for an example more grounded in reality &#8211; a video game such as Spore, which has been used to <a href="http://infotech.indiatimes.com/Gaming/Spore_to_teach_biology/articleshow/3365514.cms">teach concepts</a> in astrobiology.</p>
<p>Most instructional designers work somewhere in the middle, varying the degree of emphasis on discovery learning depending on the nature of the material itself and the pedagogical goals for the project.   1950s style behavorialism is not fashionable among educators these days, who are dismissive of anything that smacks of rote learning.  Today&#8217;s educators want to create conceptual thinkers, who are facile in deploying metacognitive strategies to solve diverse types of problems.  This same forces shape the instructional designer&#8217;s objective.  The ID is designing not only for retention of the material but for <em>transfer</em>, the ability to apply the concepts in new types of challenges going forward.   Traditionally,  some educational domains are considered virtually impossible to learn by letting individuals freely explore the materials.  Take Accounting, for example, an applied field in which nearly every concept builds on the one learned before it &#8211; necessitating an ordered march through the content.   Yet it is precisely in such traditional bastions of highly structured domains like math, music, and language that the biggest educational revolutions are taking place.   The New Math controversy in the 1960s has flared up again as the New, New Math &#8211; a constructivist take on teaching math in which the traditional order of abstract math education is abandoned (and even entire areas of math such as factoring polynomials, which is considered too theoretical to be of much use) in favor of a highly situated, case-based approach.   The &#8220;creative spelling&#8221; and &#8220;whole language&#8221; movements in primary education are boldly attacking one of the most traditionally structured domains of all &#8211; first language acquisition in children.</p>
<div id="attachment_1267" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1267 " title="Workedexample" src="http://www.solidstateux.com/wp-content/uploads/2010/03/Workedexample-300x218.gif" alt="A classic 'worked example' of the kind advocated by John Sweller" width="300" height="218" /><p class="wp-caption-text">A classic &#39;worked example&#39; of the kind advocated by John Sweller</p></div>
<p>The academic literature provides ample support for both discovery and structured learning &#8211; often in complex combination with one another.    One of the more interesting findings to emerge from research in the field is something called the worked-example effect, advocated most notably by the educational psychologist, John Sweller.   <em>Worked</em> examples are step-by-step demonstrations of how to solve a problem.  Highly structured, worked examples lay the information for the leaner out all at once, or present it a little at a time to facilitate learning. But there is generally a high degree of guidance and modeling provided as part of the main instruction, and a minimal amount of trial and error on the learner&#8217;s part. In certain types of domains (math and physics content are often the subjects used in this type of research), worked examples are proven to facilitate learning, particularly from a cognitive load perspective.   Yet, paradoxically, a worked problem can completely backfire when the learner has a degree of prior knowledge and some of the information becomes redundant.   (This is called the &#8220;expertise reversal effect.&#8221;)  Still, in 2006 Sweller and his colleagues went so far as to <a href="http://www.informaworld.com/smpp/content~db=all?content=10.1207/s15326985ep4102_1">challenge </a>the entire concept of &#8216;minimal guidance&#8217; and claim that the constructivist, inquiry-based, problem-based, and experiential theories of learning flat out don&#8217;t work.   This is bold refutation of what has been the single biggest intellectual trend in education dating back to John Dewey.</p>
<div id="attachment_1256" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1256 " title="m_m_direct_symbolic" src="http://www.solidstateux.com/wp-content/uploads/2010/03/m_m_direct_symbolic-300x259.png" alt="The direct-symbolic version of the simulation on the gas laws uses both step-by-step guidance on the left side of the screen, as well as animated sequences that manipulated the variables such as temperature and pressure." width="300" height="259" /><p class="wp-caption-text">Molecules &amp; Minds: the direct-symbolic version of the simulation on the gas laws.  Note the step-by-step guidance on the left side.   Also, in this version, the contols for such variables as temperature and pressure moved on their own as an animation.</p></div>
<p>Of more applied interest to web interaction designers, a project at NYU&#8217;s CREATE lab in 2009 called &#8220;Molecules and Minds&#8221; sought to directly compare the learning benefits of the discovery vs. worked approach in interactive learning simulations.  As research stimuli, the M &amp; M team developed online simulations across a variety of concepts in Chemistry &#8211; such as the gas laws, kinetic theory, and equilibrium.  The same material was designed in multiple versions across two key variants &#8211; direct vs. indirect presentation of the material, and iconic vs. symbolic representation of the material.    The first variant is of particular interest to us here.  In the &#8220;direct&#8221; mode, the researchers essentially provided a &#8216;worked example&#8217; by animating use of various sliders and user-controlled inputs to demonstrate the chemistry concepts.  In the &#8220;indirect&#8221; mode, the researchers let the users play with the sliders and inputs on their own until they felt like they had learned the concept.  The M &amp; M team also experimented with providing step-by-step instructions in some versions (the &#8220;worked&#8221; versions), and none in other versions.    Another varied element included the &#8216;advance organizer,&#8217; or problem explanation itself, which varied from the more explicitly stated to the more metaphorical.</p>
<p>The <a href="http://create.alt.ed.nyu.edu/molecules/index.html">findings</a> of the study were interesting &#8211; and not nearly as cut-and-dried as the findings in the more static, text-book style content used in Sweller&#8217;s studies.   For instance, the worked versions with animations and step-by-step textual descriptions provided the least effective instructional environment of all due to something called &#8220;split attention effect,&#8221; a cognitive load inducing phenomenon related to trying to read and follow something else at the same time.  The study also linked low prior knowledge to great difficulties in using the exploratory environment.  For instance, low prior knowledge students could play with the variables and watch how the simulation changed but struggled greatly in comprehending the role of the plotted points on the adjacent graph.  They just weren&#8217;t familiar enough with the basic variables the simulations were based upon and didn&#8217;t have enough access to guidance.   Asking them to start forming understanding of relationships to drive transfer learning was too much.  Adding scaffolding (in the form of contextual hint overlays) helped  leverage both the engaging qualities of the exploratory with the  instructional benefits of the worked. The study went on, over 3 years, to find that there was no simple answer to the direct vs. indirect question.  In general, the study seemed to conclude that the design aspects matter most for students with lower prior knowledge and/or lower executive function &#8211; and that there is much to be gained by continued research into how to get the right combination of exploratory + scaffolding.  Another of the most significant findings of the Molecules and Minds project, that the icons helped learners with low prior knowledge and significantly raised levels of engagement, will be the topic of a future &#8220;Think Like An Instructional Designer&#8221; post on the role of icons.</p>
<div id="attachment_1263" class="wp-caption alignleft" style="width: 660px"><img class="size-full wp-image-1263  " title="m_m_near_far_transfer" src="http://www.solidstateux.com/wp-content/uploads/2010/03/m_m_near_far_transfer1.png" alt="Instructional designers seek to measure not only retention, but also &quot;transfer.&quot; The Molecules &amp; Minds project measured both near-transfer (highly related to the instruction) and far-transfer (only conceptually related.)" width="650" height="274" /><p class="wp-caption-text">Instructional designers seek to measure not only retention, but also &quot;transfer.&quot; The Molecules &amp; Minds project measured both near-transfer (highly related to the instruction) and far-transfer (only conceptually related), represented here by the aerosol can of air-freshener.</p></div>
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