Posts Tagged gaming
The Myth of Hand-Eye Coordination
Posted by Todd Toler in Interaction Design on February 10th, 2010

Teens work on their hand-eye coordination playing Dragon's Lair - circa 1983. Photo credit: The Tribune News
I’m from the earliest generation of gamers. The first, really. I played table-top Pong when I was 7 or 8, even though it was only available in bars (parenting was more relaxed then.) I played Missile Command, despite the fact that it was kinda boring. Robotron was an obsession. I played Zork, with it’s command line interface, on my Apple IIc - drawing my own map. In college I got sucked into Myst, and Super Mario Bro.’s and there were dozens of others along the way. And then, like nearly everybody else of my generation, I quit playing video games. Why? In a word, guilt. Games were considered indulgent, addictive, violent -something for man-boys. Certainly not suitable terrain for serious people. But throughout this entire period of moralization against gaming there was always a bit of pop cognitive science floating around in defense of video games. Games build hand-eye coordination, people would say -everybody would say. After a 7 hour stint on the couch I’d think, well, at least I’ve got that going for me. In graduate school I studied cognitive science and learning theories and even video games- and never once encountered the phrase hand-eye coordination. So I set myself to wondering – what is it? is it important? and does playing video games improve it?
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