Posts Tagged information design
The Design of Traffic Control
Posted by Todd Toler in Interaction Design on February 3rd, 2010

How do you know if you are well suited to a career in information architecture? Well, here’s a little test. When you are finished reading this post, follow the link I provide to the US Department of Transportation’s Manual on Uniform Traffic Control Devices(MUTCD), which is the definitive, 864 page style guide for the country’s road signs, signals, and traffic markings. If you soon find yourself delightfully lost in the visual minutiae and obscene specificity of the guidance provided, then you are either Rain Man or what I suspect is a natural born IA.
Think Like an Instructional Designer: Germane Cognitive Load
Posted by Todd Toler in Interaction Design on August 20th, 2009
It’s been understood since the 1950’s that human cognitive processing capacity is severely limited. In fact, you can put a more or less precise number on the amount of discrete pieces of information that a person can manage in their working memory at any given time – the “magic number” of seven. (see Miller, 1956) When asked to repeat a list of random digits or tones (e.g. 5,6,2,10), most people can manage about 5 to 7 of these “chunks” of information when drawing only from their working memory. It is no accident that we can all remember our phone numbers but only the most acquisitive of us can remember our credit card numbers. Of course, it’s a complicated business of how information gets moved in and out of working memory from long term memory (the closest thing nature has to the $4.4 million hard drive, the RamSan-6200). To get into that we’d have to talk about schema theory and the expertise reversal effect and all sorts of other cognitive science concepts… so let’s keep this simple. How can a basic understanding of working memory and cognitive load theory make us into better UI designers?
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