<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Solid State UX &#187; learning theory</title>
	<atom:link href="http://www.solidstateux.com/tag/learning-theory/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.solidstateux.com</link>
	<description>Interaction Design: chewed, swallowed, and digested.</description>
	<lastBuildDate>Tue, 04 Oct 2011 11:36:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<image>
  <link>http://www.solidstateux.com</link>
  <url>http://www.solidstateux.com//wp-includes/favicon.ico</url>
  <title>Solid State UX</title>
</image>
		<item>
		<title>Think Like An Instructional Designer &#8211; IA Summit 2010</title>
		<link>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-ia-summit-2010/</link>
		<comments>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-ia-summit-2010/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 12:55:52 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>
		<category><![CDATA[presenting]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1411</guid>
		<description><![CDATA[I&#8217;m in Phoenix this weekend for the IA Summit 2010 &#8211; which is organized by the American Society of Information Science &#38; Technology (ASIS&#38;T) and is one of the major national get-togethers for Information Architects and User Experience Designers.  I&#8217;m not sure if there is a distinction between the two titles anymore, but from what I hear [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in Phoenix this weekend for the IA Summit 2010 &#8211; which is organized by the American Society of Information Science &amp; Technology (<a href="http://www.asis.org/">ASIS&amp;T</a>) and is one of the major national get-togethers for Information Architects and User Experience Designers.  I&#8217;m not sure if there is a distinction between the two titles anymore, but from what I hear this is the first IA Summit in years not to have a session on what to call ourselves in this profession &#8211; so that&#8217;s progress I suppose.  Did you know that Wiley publishes the <a href="http://www3.interscience.wiley.com/journal/117946195/grouphome/home.html">journal</a> of ASIS&amp;T?  This is my first IA Summit and I was pleased to be a presenter.  My talk, &#8220;Think Like an Instructional Designer,&#8221; was inspired by the fact that e-learning professionals and interaction designers are in silo&#8217;d professions.  The two fields rarely work together and get a chance to learn each other&#8217;s theoretical frameworks.   Yet all interaction designers face instructional design challenges everyday, and learning theories can be used to make more persuasive, better converting interactive experiences.   Think of e-learning as &#8220;everyday&#8221; learning.</p>
<div id="__ss_3682771" style="width: 425px;"><strong><a title="Toler Presentation Iasummit2010" href="http://www.slideshare.net/toddtoler/toler-presentation-iasummit2010">Toler Presentation Iasummit2010</a></strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=tolerpresentationiasummit2010-100410071323-phpapp01&amp;stripped_title=toler-presentation-iasummit2010" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=tolerpresentationiasummit2010-100410071323-phpapp01&amp;stripped_title=toler-presentation-iasummit2010" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/toddtoler">toddtoler</a>.</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/think-like-an-instructional-designer-ia-summit-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning Theories for Interaction Designers #5 &#8211; Case-based Reasoning</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-5-case-based-reasoning/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-5-case-based-reasoning/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 02:52:40 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1393</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an Instructional Designer,&#8221; I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the   basics of.
Theory #5 &#8211; Case-Based Reasoning
Most famous learning theories seem to be closely associated with a personality (sometimes a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1397" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1397 " title="4bbbe7040e395" src="http://www.solidstateux.com/wp-content/uploads/2010/04/4bbbe7040e395-300x232.png" alt="Roger Schank's most ambitious idea, The Reminding Machine, would be a massive collection of stories about what smart people know and how they deal with complex situations." width="300" height="232" /><p class="wp-caption-text">Roger Schank&#39;s most ambitious idea, The Reminding Machine, would be a massive collection of stories cataloguing what &quot;smart people&quot; know and how they deal with complex situations.</p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the   basics of.</p>
<p>Theory #5 &#8211; Case-Based Reasoning</p>
<p>Most famous learning theories seem to be closely associated with a personality (sometimes a pair of them), but few stand so fully in their author&#8217;s shadow as case-based reasoning does in that of <a href="http://www.rogerschank.com/">Roger Schank</a>.   Schank is a bit of a rarefied character in the world of educational psychology &#8211; probably because he has serious chops in the far sexier field of Artificial Intelligence(AI).   UX people will relate to this theory, because it is basically saying people learn by prototyping stuff.    In Schank&#8217;s model, learners create generalizations from a rich set of case histories, rather than from explicitly rendered rules or other forms of procedural knowledge.   Schank&#8217;s theories might be likened to a branching network of potential outcomes in which the learner induces her way to the correct path by failing in the other ones.   This is often not the byproduct of actual failure, but the more subtle letdown that occurs when something is not what the learner expects to see.  He calls these &#8220;expectation failures,&#8221; which he proposes are more easily indexed by the brain and therefore are a higher form of learning than, say, rote memorization.  It won&#8217;t surprise you that a variant of CBR, <a id="aptureLink_JKuSGuKZdw" href="http://en.wikipedia.org/wiki/Rule%20induction">rule-induction</a>, is a cornerstone of machine learning theory.</p>
<p><span id="more-1393"></span>In applying CBR to instructional design, there are a few basic strategies.   Designers of expert systems are very fond of the theory, and you will see it referred to in the type of case-database applications used by customer service help desks.  But of more generalized interest, any design where cases, stories, or narrative are used to communicate instructional material can be thought of as being influenced by CBR.   Business and Law Schools are addicted to this sort of learning, of course.  But why not apply it to your web designs in order to increase their persuasive power?  To make your environment more compliant with case-based reasoning theory, there are all sorts of practical solutions you can implement:</p>
<ul>
<li>Develop multimedia content as a &#8220;set&#8221; of realistic and specific situations</li>
<li>Be like a business school &#8211; set forward realistic examples then provide your user with a heuristic for evaluating them</li>
<li>Consider the &#8220;fixed choice&#8221; option &#8211; describe a case, then provide a fixed number of plausible solutions</li>
<li>Clearly articulate problem, question, or dilemma</li>
<li>Allow users a safe place to test predictions, and give feedback on incorrect paths</li>
</ul>
<div id="attachment_1401" class="wp-caption aligncenter" style="width: 624px"><img class="size-full wp-image-1401 " title="4bbbf123801ec" src="http://www.solidstateux.com/wp-content/uploads/2010/04/4bbbf123801ec.jpg" alt="The McKinsey careers site uses a nicely designed case-study approach.  By exploring the profiles of various employees at the firm, a prospect can inference the answer to the basic questions poised below - such as &quot;What will it be like if I join?&quot; (design: IconNicholson)" width="614" height="258" /><p class="wp-caption-text">The McKinsey careers site uses a nicely designed case-study approach.  By exploring the profiles of various employees at the firm, a prospect can inference the answer to the basic questions poised below - such as &quot;What will it be like if I join?&quot; (design: IconNicholson)</p></div>
<div id="attachment_1406" class="wp-caption aligncenter" style="width: 457px"><img class="size-full wp-image-1406 " title="la_salle" src="http://www.solidstateux.com/wp-content/uploads/2010/04/la_salle.png" alt="La Salle University offers a virtual MBA online that is highly influenced by Roger Schank's work.  Students study cases and simulted business scenarios in a computerized environment.  This is also a great example of situated learning theory." width="447" height="250" /><p class="wp-caption-text">La Salle University offers a virtual MBA online that is highly influenced by Roger Schank&#39;s work.  Students study cases and simulted business scenarios in a computerized environment.  This is also a great example of situated learning theory.</p></div>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-5-case-based-reasoning/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Learning Theories for Interaction Designers #4 &#8211; Cognitive Flexibility Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-4-cognitive-flexibility-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-4-cognitive-flexibility-theory/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 16:17:56 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1377</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an   Instructional Designer,&#8221; I&#8217;m posting on the important learning   theories that any interaction designer would be well served to know the   basics of.
Theory #4 &#8211; Cognitive Flexibility Theory
If ever there was a learning theory that was tailor-made [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1379" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1379" title="Orson_Welles-Citizen_Kane1" src="http://www.solidstateux.com/wp-content/uploads/2010/04/Orson_Welles-Citizen_Kane1-300x210.jpg" alt="KANE - short for &quot;Knowledge Acquisition in Non-Linear Environments&quot; was an interactive laser-disc based on the film Citizen Kane.  An early example of cognitive flexibility theory put into practice. " width="300" height="210" /><p class="wp-caption-text">KANE - short for &quot;Knowledge Acquisition in Non-Linear Environments&quot; was an interactive laser-disc based on the film Citizen Kane.  An early example of cognitive flexibility theory put into practice. </p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an   Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning   theories that any interaction designer would be well served to know the   basics of.</p>
<p>Theory #4 &#8211; Cognitive Flexibility Theory</p>
<p>If ever there was a learning theory that was tailor-made for the web interaction designer, it is cognitive flexibility theory.  In fact, the theory&#8217;s emphasis on the power of <em>hypertext</em> would imply that it was developed with the world-wide web specifically in mind.  Yet it came to prominence in 1992, right about when the Mosaic browser started development, and before the ubiquity of the modern web .  So ironically, its most famous implementation deploys a special laserdisc of the movie Citizen Kane that serves up scenes in non-linear &#8220;random access&#8221; mode.</p>
<p><span id="more-1377"></span>KANE, short for &#8220;Knowledge Acquisition in Nonlinear Environments,&#8221; is intended to show that literary &#8220;texts&#8221; offer more than one interpretation.  Random it is not. A CFT based learning environment modularizes content into &#8220;mini-cases,&#8221; then links these mini-cases to conceptual themes.  Any one mini-case can, and should, be used in multiple themes for complex schema acquisition in the learner.  The user can thus criss-cross the same material from a variety of thematic contexts.   In KANE, the film was re- edited to show just those scenes that illustrate a selected  conceptual theme of the film (e. g., ‘Wealth Corrupts,” ”Hollow,  Soulless Man,” etc.). &#8220;Using this option, the learner could, for example,  see five scenes in a row, taken from various places in the film, that  illustrate different varieties or &#8216;flavors&#8217; of the ‘Wealth Corrupts&#8217;  theme.  Each scene essentially forms a miniature case of the Kane  character’s behavior that illustrates the targeted theme.&#8221; (<a href="http://cter.ed.uiuc.edu/JimL_Courses/edpsy490i/su01/readings/spiro.htm">Spiro,  Feltovitch, Jacobson, Coulson 1992</a>)   Rand Spiro is the father of the theory, writing first about it in 1987.  He is also the co-creator of KANE and continues to write and <a href="http://postgutenberg.typepad.com/newgutenbergrevolution/">blog</a> about modern applications of the theory to domains such as Wiki-pedia and YouTube and was even interviewed by the NYTimes in 2008 about the <a href="http://www.nytimes.com/2008/07/27/books/27reading.html?hp">future of reading</a>.</p>
<p>Cognitive Flexibility Theory is an argument for complexity, one of my personal favorite themes in this new age of googly-ness.  People always want interaction designers to keep things simple, yet Spiro was highly suspicious of the <em>reductive bias</em> in terms of oversimplifying instructional material.   His central argument was that other instructional theories work fine when the domain is ordered and linear, but for higher order inference-based understanding of complex and ill-structured domains, most prescribed theories fall over.  And like Cognitive Apprenticeship Theory, CFT provides a nice middle ground between discovery learning and structured environments.  It&#8217;s limitation lies in the difficulty in applying it beyond the &#8220;text&#8221; based models of Spiro&#8217;s work (even if &#8220;text&#8221; is used in the widest Barthesian sense of the word), which is probably why Spiro has emerged as such a guru in textual based modern applications such as search and e-reading.   It also may explain why it&#8217;s very difficult to find examples of CFT used in modern applications. Hypertext (and hyperlinking) was once the <em>de facto</em> way of describing interactivity but feels like such an inadequate metaphor in the world of Modern Warfare 2.</p>
<p>To design a learning environment so that it is consistent with Cognitive Flexibility Theory:</p>
<ul>
<li> Use multiple case studies to insure that a variety of  possible situations are presented.</li>
<li> Focus on cross-case differences in how concepts and  principles are applied.</li>
<li>Allow users to &#8216;criss-cross&#8217; the materials in flexible ways, to see the same content in different contexts</li>
<li>Modularize content to exist in multiple contexts (or provide enough background information for each concept to be understood in each context)</li>
<li> Consider multiple perspectives (individual points of  view) as an aid to understanding the connected nature of the domain  concepts and promoting flexible knowledge building.</li>
</ul>
<p>(partial source: <a href="http://edutechwiki.unige.ch/en/Cognitive_flexibility_hypertext">edutech wiki</a>)</p>
<p style="text-align: center;">
<div id="attachment_1381" class="wp-caption aligncenter" style="width: 500px"><img class="size-full wp-image-1381   " title="modern_warfare2" src="http://www.solidstateux.com/wp-content/uploads/2010/04/modern_warfare2.png" alt="Like many learning theories, cognitive flexibility theory could use some updating. The metaphor of mini-cases linked via hypertext feels inadequate when describing an environment like Modern Warfare 2. " width="490" height="307" /><p class="wp-caption-text">Like many learning theories, cognitive flexibility theory could use some updating. The metaphor of mini-cases linked via hypertext feels inadequate when describing what&#39;s possible with modern technology (such as Modern Warfare 2.)</p></div>
<div id="attachment_1383" class="wp-caption aligncenter" style="width: 501px"><img class="size-large wp-image-1383   " title="faceted navigation" src="http://www.solidstateux.com/wp-content/uploads/2010/04/faceted-navigation-1024x833.png" alt="It seems to me that we already have the perfect design pattern for cognitive flexibilty theory - faceted navigation.   Here it's used to sort images by all sorts of thematic criteria.  If the pattern was used to present learning content, it could be very powerful." width="491" height="400" /><p class="wp-caption-text">It seems to me that we already have the perfect design pattern for cognitive flexibilty theory - faceted navigation.   Here it&#39;s used to sort images by all sorts of thematic criteria in order to sell them.  If the pattern was used to present learning content, it could be very powerful.</p></div>
<div id="attachment_1385" class="wp-caption aligncenter" style="width: 578px"><img class="size-full wp-image-1385 " title="dvd_menu" src="http://www.solidstateux.com/wp-content/uploads/2010/04/dvd_menu.png" alt="Dvd menus allow users to navigate to scenes but rarely to reorder them by theme. Adding such a feature could make the Reservoir Dogs dvd into a cognitive flexibility environment." width="568" height="311" /><p class="wp-caption-text">Dvd menus allow users to navigate to scenes but rarely to reorder them by theme. Adding such a feature could make the Reservoir Dogs dvd into a cognitive flexibility learning environment.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-4-cognitive-flexibility-theory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning Theories for Interaction Designers #3 &#8211; Cognitive Apprenticeship Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-3-cognitive-apprenticeship-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-3-cognitive-apprenticeship-theory/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 21:32:04 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1320</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an  Instructional Designer,&#8221; I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the  basics of.
Theory #3 &#8211; Cognitive Apprenticeship Theory
Cognitive Apprenticeship Theory can be a powerful instructional framework for interaction design, in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1363" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1363   " title="tomb_raider" src="http://www.solidstateux.com/wp-content/uploads/2010/04/tomb_raider-300x224.png" alt="Verner Von Croy mentors Lara Croft directly within the main game play of Tomb Raider: The Last Revelation, not in a dedicated training module.   " width="300" height="224" /><p class="wp-caption-text">Verner Von Croy mentors Lara Croft directly within the main game play of Tomb Raider: The Last Revelation. Most games have dedicated training modules and are therefore less compliant with cognitive apprenticeship theory.  </p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an  Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning  theories that any interaction designer would be well served to know the  basics of.</p>
<p>Theory #3 &#8211; Cognitive Apprenticeship Theory</p>
<p>Cognitive Apprenticeship Theory can be a powerful instructional framework for interaction design, in fact it&#8217;s one of my favorites to think about, but it&#8217;s best not to take the theory too literally.  <a id="aptureLink_oc3fIsvoLs" href="http://en.wikipedia.org/wiki/Cognitive%20apprenticeship">Collins and Brown</a>, most closely associated with the theory, were writing some 20-odd years ago and they did not have computerized environments in mind at the time (they were mostly interested in classroom pedagogy.) Their genius lay in the recognition of a theoretical gap between students&#8217; learning to integrate sub-skills and conceptual knowledge. Despite the educator&#8217;s best intentions, when the two were unintegrated, the information remained inert.  They started to notice that the most successful in-school learning had very similar characteristics to out-of-school learning (most notably the concept of &#8220;apprenticeship&#8221;.) They observed a strong interplay between observation, scaffolding, and increasing amounts of independent practice.  And while many before them had emphasized the power of conceptual learning and independent practice (see <a id="aptureLink_JREYQpqTri" href="http://en.wikipedia.org/wiki/Jean%20Lave">Lave</a>), they thought more about how to provide  “internalized guides” during periods of <em>relatively</em> independent practice.   CAT is an extension of <a href="http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/">situated learning theory</a>, but rather than leave things as a purely sociological construct (e.g. Lave &amp; Wegner&#8217;s &#8220;communities of practice&#8221;) they placed a strong emphasis on methods (modeling, coaching, scaffolding, fading, articulation) and sequence (global before local, increasing complexity, increasing diversity.)</p>
<p><span id="more-1320"></span></p>
<div id="attachment_1366" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-1366" title="reciprocal teaching" src="http://www.solidstateux.com/wp-content/uploads/2010/04/reciprocal-teaching-300x223.png" alt="The reciprocal teaching method in reading instruction is the most famous example of Cognitive Apprenticeship Theory in action." width="300" height="223" /><p class="wp-caption-text">The reciprocal teaching method in reading instruction is the most famous example of Cognitive Apprenticeship Theory in action.</p></div>
<p>Its weaknesses lie in the limitations of its description: dated, hard to  extrapolate beyond well-structured domains, overlapping with similar-sounding theories, and too committed to it&#8217;s inspiration within the apprentice-master models found in non-formal instructional environments (you know, traditional crafts like blacksmithing).  Unfortunately, the theory is not well applied to technological environments and modern notions of interactivity.   When it has been applied, it&#8217;s been done so mostly in classrooms in highly rigid lesson formats such as those used in Palincsar and Brown&#8217;s <a id="aptureLink_1RZ2wkGdOq" href="http://en.wikipedia.org/wiki/Reciprocal%20teaching">reciprocal teaching</a> methods for reading instruction. But the theory does an excellent job of abstracting successful non-formal (or &#8220;out-of-school&#8221;) learning attributes into a set of principles for instructional designers to work with.  In fact, the theory does exactly what Collins and Brown claim a good educator should do &#8211; &#8220;make the invisible visible.&#8221;  It is also one of the only formal learning theories that strikes the right balance between discovery learning and structured learning &#8211; the sort of balance that video game designers have intuitively found but educational designers seem woefully behind in.  What attributes does a learning environment have if it&#8217;s influenced by cognitive apprenticeship theory?</p>
<ul>
<li>Expert modeling (particularly the notion of &#8220;distributed expertise&#8221; &#8211; or multiple mentors to learn from)</li>
<li>Combination of scaffolding (adding help when needed) + fading (removing help gradually)</li>
<li>Reflection on performance (e.g. replay and abstracted replay)</li>
<li>Articulation (student demonstrations of expert performance)</li>
<li>Exploration (<em>relatively</em> independent practice)</li>
</ul>
<p>.</p>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/learning-theories-for-interaction-designers-3-cognitive-apprenticeship-theory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning Theories For Interaction Designers #2:  Schema Theory</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-for-instructional-designers-2-schema-theory/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-for-instructional-designers-2-schema-theory/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 18:33:12 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1331</guid>
		<description><![CDATA[
Schema theory is a foundational element in almost all cognitivist descriptions of learning, and this one will likely make immediate sense to user experience practitioners because it is tightly entwined with the familiar concept of mental models.  The theory emphasizes the role of prior knowledge and provides a robust explanatory framework for how expert performance [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_1354" class="wp-caption aligncenter" style="width: 412px"><img class="size-full wp-image-1354  " title="egg_schema" src="http://www.solidstateux.com/wp-content/uploads/2010/04/egg_schema2.png" alt="A diagram of a someone's possible schema for the concept of &quot;egg.&quot; Source: P.Davis 1991" width="402" height="336" /><p class="wp-caption-text">A diagram of a someone&#39;s possible schema for the concept of &quot;egg.&quot; Source: P.Davis 1991</p></div>
<p>Schema theory is a foundational element in almost all cognitivist descriptions of learning, and this one will likely make immediate sense to user experience practitioners because it is tightly entwined with the familiar concept of <em>mental models</em>.  The theory emphasizes the role of prior knowledge and provides a robust explanatory framework for how expert performance is attained.  Ok, so what&#8217;s a schema?  Piaget defined the term in 1926 as a mental representation of an associated set of perceptions, ideas, and/or actions.   Think of a schema as a network of connected facts and concepts into which any newly-formed structures can  be fitted.  Then think of your brain as a bigger network of overlapping schema and sub-schema.  The schema themselves are a markup language for the brain, cognitive XML if you will.  Schema theory explains why we remember things so subjectively (In <a id="aptureLink_rL0lJupeQg" href="http://en.wikipedia.org/wiki/Frederic%20Bartlett">Bartlett&#8217;s</a> 1932 research on people&#8217;s memory of stories such as the &#8220;The War of the Ghosts,&#8221; he found that in reconstructing a story they added elements of their own culture.  This is famously considered evidence of schema theory&#8217;s existence.)   More interestingly to designers, the theory can be exploited to provide more effective instructional materials.</p>
<p><span id="more-1331"></span>Learners generally want to read for &#8220;gist&#8221; and &#8220;theme.&#8221;  Why? So they can incorporate the new knowledge within their existing schema framework. When learners lack specific schema-based prior knowledge, they tend to apply general problem solving strategies in inefficient, even unsuccessful, ways. (see Driscoll&#8217;s 1994 <a id="aptureLink_eCsuLC584f" href="http://www.amazon.com/gp/product/0205375197?tag=sostux-20">book</a> on this topic)  Worse, a lack of a proper conceptual model can transform learning into the ‘rote’ memorization of a seemingly arbitrary series of steps.  While this is an effective method in learning to tie one’s shoes or to master the alphabet, it leads to problems when things get more complex &#8211; as in, say, learning how to use a modern software application.  Donald Norman (<a id="aptureLink_RxxwsVdNWw" href="http://www.nngroup.com/reports/life_cycle_of_tech.html">1998</a>) has called this disconnect between what we can conceptualize and what we are being asked to learn the “bane of modern existence.” <em>hmm&#8230; to make a new layer in Photoshop, just press</em> CONTOL-ALT-SHIFT-N.</p>
<p>Of course, the rub is that it is difficult to determine what schema a potential user already possesses and to develop an instructional method that guides them towards the task at hand.  According to Driscoll, users arrive at most learning opportunities with an “imprecise, partial, and idiosyncratic” set of mental models.  This is where schema theory dovetails nicely with situated learning theory &#8211; the more grounded the instruction is in authentic contexts and shared cultural references, the more likely it is to activate prior-knowledge and allow for the acquisition of new schema.   If you strip situated learning theory from it&#8217;s socio-cultural agenda of &#8220;authentic thoughts in authentic contexts&#8221; (I don&#8217;t believe that &#8220;situated&#8221; learning is the opposite of “symbolic-computational” learning, as some do), the two theories can work nicely together.  Pull the conceptual world into your designs by providing context.  Context can include both the “atmosphere” of the learning environment and the “background events.”  To make a design better at activating prior knowledge in learners:</p>
<ul>
<li>Understand and &#8217;segment&#8217; your audience</li>
<li>Draw upon information that is likely to be familiar to learners</li>
<li>Contextualize material with analogies and background events (for &#8220;gist&#8221; and &#8220;theme&#8221;)</li>
<li>Develop a sense of &#8220;situational intent&#8221; (focus on benefits, outcomes, applications, examples)</li>
<p><strong><br />
Photoshop Unsharp Mask Tutorial &#8211; Typical Example.</strong> Layers Magazine provides beautiful tutorials of how to use the software but nothing about the concepts behind the tool.</p>
<p style="text-align: center;"><img class="size-full wp-image-1345  aligncenter" title="unsharp_mask_layersmag" src="http://www.solidstateux.com/wp-content/uploads/2010/04/unsharp_mask_layersmag.png" alt="The Photoshop Unsharp Mask Tutorial - Typical Example.  Layers magazine provides beautiful tutorials of how to use the software but nothing about the concept behind the tool." width="451" height="444" /></p>
<p><strong><br />
Photoshop Unsharp Mask Tutorial &#8211; Schema Building Example.</strong> Cambridge in Colour takes what could be a description of an arbitrary software feature and embeds it with conceptual meaning and background information.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1349" title="cambridge_in_color_1" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_11.png" alt="cambridge_in_color_1" width="498" height="289" /><br />
<img class="aligncenter size-full wp-image-1347" title="cambridge_in_color_2" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_2.png" alt="cambridge_in_color_2" width="513" height="371" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1348" title="cambridge_in_color_3" src="http://www.solidstateux.com/wp-content/uploads/2010/04/cambridge_in_color_3.png" alt="cambridge_in_color_3" width="505" height="351" /></p>
</ul>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/learning-theories-for-instructional-designers-2-schema-theory/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Learning Theories for Interaction Designers #1 &#8211; Situated Learning</title>
		<link>http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/</link>
		<comments>http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 21:54:32 +0000</pubDate>
		<dc:creator>Todd Toler</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.solidstateux.com/?p=1285</guid>
		<description><![CDATA[In leading up to my presentation at IA Summit 2010, &#8220;Think Like an Instructional Designer,&#8221; I&#8217;m posting on the important learning theories that any interaction designer would be well served to know the basics of.   Even if you are working on a project that is not explicitly &#8220;educational,&#8221; knowledge of how people absorb information and [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1309" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-1309" title="bob" src="http://www.solidstateux.com/wp-content/uploads/2010/04/bob-300x225.png" alt="Microsoft's famous disaster, &quot;Bob,&quot; was an early attempt to introduce situated learning theory to mainstream computing." width="300" height="225" /><p class="wp-caption-text">Microsoft&#39;s famous disaster, &quot;Bob,&quot; was an early attempt to introduce situated learning theory to mainstream computing.</p></div>
<p>In leading up to my presentation at IA Summit 2010, <a href="http://2010.iasummit.org/talks/9721">&#8220;Think Like an Instructional Designer,&#8221;</a> I&#8217;m posting on the important learning theories that any interaction designer would be well served to know the basics of.   Even if you are working on a project that is not explicitly &#8220;educational,&#8221; knowledge of how people absorb information and build meaning out of your content will strengthen your designs.</p>
<p>#1 &#8211; Situated Learning Theory (or &#8220;Situated Cognition&#8221;)</p>
<p><span id="more-1285"></span>Stated simply, situated learning applications strive for learning that takes place directly in the context in which it is applied.   It is one of the most powerful concepts in all of instructional design.  As it was originally defined by Jean Lave and Etienne Wenger in a groundbreaking 1991 work, <em>Situated Learning. Legitimate Peripheral Participation, </em> situatedness is really more of an epistemology of how meaning is constructed and how new knowledge structures are built rather than a specific pedagogical strategy.   In Lave &amp; Wenger&#8217;s world, all meaning is <em>negotiated</em> between learner and teacher, constructed in a social context of authenticity &#8211; what they call &#8220;communities of practice.&#8221;   The emphasis on &#8220;peripheral,&#8221; implies that learners first exist on the outer rings of existing communities of practitioners and gradually work their way into full participation.</p>
<blockquote><p>Rather than a person being “in” an environment (“like a cherry in a bowl,” as Dewey once put it), the activities of person and environment are viewed as parts of a mutually-constructed whole. Put simply, the inside/outside relationship between person and environment is replaced by a part/whole relationship.  &#8211; Eric Bredo</p></blockquote>
<p>Lave and Wenger were radical constructivists who sought to challenge the entire basis of institutionalized learning &#8211; classrooms, teachers, testing, and textbooks &#8211; but their theory is foundational to many other, more applied, theories of learning that are of interest to designers.</p>
<p>How does this theory get applied to instructional design?  Well, most classroom learning is, by definition out of context.  Applied examples of situated cognition in the instructional design field  often advocate for complex social learning environments or  interdisciplinary anchoring across subject domains.    But there are simple principles to make any learning environment more &#8220;situated:&#8221;</p>
<ul>
<li>Present in an authentic context</li>
<li>Encourage social interaction and collaboration</li>
<li>Consider material as tools that are used, not concepts that are read</li>
</ul>
<p>The emphasis here is both on the social and the authentic- which differentiates the theory from other theories about contextualized and participatory learning (such as learning-by-doing theory, for instance) Why does it matter to an interaction designer?  Hmm.. a theory that tries to topple the ideas behind traditional classroom learning, the instructor&#8217;s monopoly of knowledge and the emphasis on one-way transmission of ideas?  A theory that seeks to leverage the power of communities with shared interests and skills in order to foster learning and growth?  Sounds sort of like the internet, doesn&#8217;t it?</p>
<p style="text-align: center;">
<div id="attachment_1300" class="wp-caption aligncenter" style="width: 439px"><img class="size-full wp-image-1300  " title="screen-rosetta-stone-1_chinese_rodeo" src="http://www.solidstateux.com/wp-content/uploads/2010/04/screen-rosetta-stone-1_chinese_rodeo.jpg" alt="Rosetta Stone uses a lot of images for context, but it is a poor example of situatedness.  Here one learns the Chinese language over pictures of rodeo cowboys." width="429" height="324" /><p class="wp-caption-text">Rosetta Stone uses a lot of images for context, but it is generally a poor example of situatedness.  Here one learns the Chinese language over pictures of rodeo cowboys and european bicycle racing.</p></div>
<div id="attachment_1301" class="wp-caption aligncenter" style="width: 649px"><img class="size-full wp-image-1301  " title="arabic_game" src="http://www.solidstateux.com/wp-content/uploads/2010/04/arabic_game.png" alt="The Alelo tactical language simulators for the US armed forces are extremely situated.  Soldiers participate in highly realistic, tactical missions either alone or with one another while learning basic arabic." width="639" height="359" /><p class="wp-caption-text">The Alelo tactical language simulators for the US armed forces are extremely situated.  Soldiers participate in highly realistic, tactical missions either alone or in groups while learning basic Arabic.</p></div>
<div id="attachment_1317" class="wp-caption aligncenter" style="width: 645px"><img class="size-full wp-image-1317  " title="sports_bytes_triptych" src="http://www.solidstateux.com/wp-content/uploads/2010/04/sports_bytes_triptych.png" alt="Pervasive or &quot;environmental&quot; computing is perfect for situated learning applications.  The Sports Bytes application teaches basic physics at sporting events using the Jumbo-tron screens and the cell phones of young fans." width="635" height="221" /><p class="wp-caption-text">Pervasive or &quot;environmental&quot; computing is perfect for situated learning applications.  The Sports Bytes application teaches basic physics at sporting events using the Jumbo-tron screens and the cell phones of young fans.</p></div>
<div id="attachment_1328" class="wp-caption aligncenter" style="width: 533px"><a href="http://urbanomnibus.net/2009/05/safari-7/"><img class="size-full wp-image-1328 " title="safari_7" src="http://www.solidstateux.com/wp-content/uploads/2010/04/safari_7.png" alt="A simple yet brilliant use of situated cognition.   The project uses podcasts (and other media) – to create a platform where commuters, school children, subway operators can connect to New York City’s ecosystems as they travel through it on the 7 train." width="523" height="385" /></a><p class="wp-caption-text">A simple yet brilliant use of situated cognition.   The Safari 7 project uses podcasts (and other media) – to create a platform where commuters, school children, subway operators can connect to New York City’s ecosystems as they travel through it on the 7 train.</p></div>
<div id="attachment_1287" class="wp-caption aligncenter" style="width: 550px"><img class="size-large wp-image-1287 " title="Linked IN" src="http://www.solidstateux.com/wp-content/uploads/2010/04/Linked-IN-1024x920.png" alt="The Leadership Challenge is easier to learn by following the Linked In group page, where other leaders in other companies share their experiences.  Few fields have embraced situated learning theory like organizational development." width="540" height="486" /><p class="wp-caption-text">A simple, but situated place to learn the Leadership Challenge is on the LinkedIN group of the same name. Leaders of different levels across companies share their experiences.  Few fields have embraced situated learning theory like organizational development.</p></div>
<h4>Further Reading:</h4>
<p>Excellent post on Situated Learning Theory at InFed.org (<a href="http://www.infed.org/biblio/communities_of_practice.htm">communities of practice</a>)</p>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<p><!--Session data--></p>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<p><!--Session data--></p>
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://www.solidstateux.com/interaction-design/learning-theories-that-interaction-designers-should-understand-1-situated-learning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

